blob: d3d1891bcda0248dda74619231ec20f67fbfeb54 [file] [log] [blame]
// Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package ssa
import "testing"
func TestLiveControlOps(t *testing.T) {
c := testConfig(t)
f := Fun(c, "entry",
Bloc("entry",
Valu("mem", OpInitMem, TypeMem, 0, nil),
Valu("x", OpAMD64MOVLconst, TypeInt8, 1, nil),
Valu("y", OpAMD64MOVLconst, TypeInt8, 2, nil),
Valu("a", OpAMD64TESTB, TypeFlags, 0, nil, "x", "y"),
Valu("b", OpAMD64TESTB, TypeFlags, 0, nil, "y", "x"),
Eq("a", "if", "exit"),
),
Bloc("if",
Eq("b", "plain", "exit"),
),
Bloc("plain",
Goto("exit"),
),
Bloc("exit",
Exit("mem"),
),
)
flagalloc(f.f)
regalloc(f.f)
checkFunc(f.f)
}
func TestSpillMove(t *testing.T) {
// Test for issue 20472. We shouldn't move a spill out to exit blocks
// if there is an exit block where the spill is dead but the pre-spill
// value is live.
c := testConfig(t)
ptrType := &TypeImpl{Size_: 8, Ptr: true, Name: "testptr"} // dummy for testing
arg1Aux := c.fe.Auto(TypeInt64)
arg2Aux := c.fe.Auto(ptrType)
f := Fun(c, "entry",
Bloc("entry",
Valu("mem", OpInitMem, TypeMem, 0, nil),
Valu("x", OpArg, TypeInt64, 0, arg1Aux),
Valu("p", OpArg, ptrType, 0, arg2Aux),
Valu("a", OpAMD64TESTQ, TypeFlags, 0, nil, "x", "x"),
Goto("loop1"),
),
Bloc("loop1",
Valu("y", OpAMD64MULQ, TypeInt64, 0, nil, "x", "x"),
Eq("a", "loop2", "exit1"),
),
Bloc("loop2",
Eq("a", "loop1", "exit2"),
),
Bloc("exit1",
// store before call, y is available in a register
Valu("mem2", OpAMD64MOVQstore, TypeMem, 0, nil, "p", "y", "mem"),
Valu("mem3", OpAMD64CALLstatic, TypeMem, 0, nil, "mem2"),
Exit("mem3"),
),
Bloc("exit2",
// store after call, y must be loaded from a spill location
Valu("mem4", OpAMD64CALLstatic, TypeMem, 0, nil, "mem"),
Valu("mem5", OpAMD64MOVQstore, TypeMem, 0, nil, "p", "y", "mem4"),
Exit("mem5"),
),
)
flagalloc(f.f)
regalloc(f.f)
checkFunc(f.f)
// There should still be a spill in Loop1, and nowhere else.
if numSpills(f.blocks["loop1"]) != 1 {
t.Errorf("spill missing from loop1")
}
if numSpills(f.blocks["loop2"]) != 0 {
t.Errorf("spill present in loop2")
}
if numSpills(f.blocks["exit1"]) != 0 {
t.Errorf("spill present in exit1")
}
if numSpills(f.blocks["exit2"]) != 0 {
t.Errorf("spill present in exit2")
}
}
func numSpills(b *Block) int {
n := 0
for _, v := range b.Values {
if v.Op == OpStoreReg {
n++
}
}
return n
}