[dev.ssa] cmd/compile: handle floating point on ARM
Machine supports (or the runtime simulates in soft float mode)
(u)int32<->float conversions. The frontend rewrites int64<->float
conversions to call to runtime function.
For int64->float32 conversion, the frontend generates
. . AS u(100) l(10) tc(1)
. . . NAME-main.~r1 u(1) a(true) g(1) l(9) x(8+0) class(PPARAMOUT) f(1) float32
. . . CALLFUNC u(100) l(10) tc(1) float32
. . . . NAME-runtime.int64tofloat64 u(1) a(true) x(0+0) class(PFUNC) tc(1) used(true) FUNC-func(int64) float64
The CALLFUNC node has type float32, whereas runtime.int64tofloat64
returns float64. The legacy backend implicitly makes a float64->float32
conversion. The SSA backend does not do implicit conversion, so we
insert an explicit CONV here.
All cmd/compile/internal/gc/testdata/*_ssa.go tests passed.
Progress on SSA for ARM. Still not complete.
Update #15365.
Change-Id: I30937c8ff977271246b068f48224693776804339
Reviewed-on: https://go-review.googlesource.com/23652
Reviewed-by: Keith Randall <khr@golang.org>
diff --git a/src/cmd/compile/internal/gc/walk.go b/src/cmd/compile/internal/gc/walk.go
index 66eb7e9..f2d27f2 100644
--- a/src/cmd/compile/internal/gc/walk.go
+++ b/src/cmd/compile/internal/gc/walk.go
@@ -1094,12 +1094,12 @@
if n.Type.IsFloat() {
if n.Left.Type.Etype == TINT64 {
- n = mkcall("int64tofloat64", n.Type, init, conv(n.Left, Types[TINT64]))
+ n = conv(mkcall("int64tofloat64", Types[TFLOAT64], init, conv(n.Left, Types[TINT64])), n.Type)
break
}
if n.Left.Type.Etype == TUINT64 {
- n = mkcall("uint64tofloat64", n.Type, init, conv(n.Left, Types[TUINT64]))
+ n = conv(mkcall("uint64tofloat64", Types[TFLOAT64], init, conv(n.Left, Types[TUINT64])), n.Type)
break
}
}