1) Change default gofmt default settings for
   parsing and printing to new syntax.

   Use -oldparser to parse the old syntax,
   use -oldprinter to print the old syntax.

2) Change default gofmt formatting settings
   to use tabs for indentation only and to use
   spaces for alignment. This will make the code
   alignment insensitive to an editor's tabwidth.

   Use -spaces=false to use tabs for alignment.

3) Manually changed src/exp/parser/parser_test.go
   so that it doesn't try to parse the parser's
   source files using the old syntax (they have
   new syntax now).

4) gofmt -w src misc test/bench

5th and last set of files.

R=rsc
CC=golang-dev
https://golang.org/cl/180050
diff --git a/src/pkg/unicode/digit.go b/src/pkg/unicode/digit.go
index b12ada2..471c4df 100644
--- a/src/pkg/unicode/digit.go
+++ b/src/pkg/unicode/digit.go
@@ -6,8 +6,8 @@
 
 // IsDigit reports whether the rune is a decimal digit.
 func IsDigit(rune int) bool {
-	if rune < 0x100 {	// quick ASCII (Latin-1, really) check
+	if rune < 0x100 { // quick ASCII (Latin-1, really) check
 		return '0' <= rune && rune <= '9'
 	}
-	return Is(Digit, rune);
+	return Is(Digit, rune)
 }
diff --git a/src/pkg/unicode/digit_test.go b/src/pkg/unicode/digit_test.go
index 3031eaf..57a625b 100644
--- a/src/pkg/unicode/digit_test.go
+++ b/src/pkg/unicode/digit_test.go
@@ -5,8 +5,8 @@
 package unicode_test
 
 import (
-	"testing";
-	. "unicode";
+	"testing"
+	. "unicode"
 )
 
 var testDigit = []int{
diff --git a/src/pkg/unicode/letter.go b/src/pkg/unicode/letter.go
index b249f23..8020cd0 100644
--- a/src/pkg/unicode/letter.go
+++ b/src/pkg/unicode/letter.go
@@ -6,17 +6,17 @@
 package unicode
 
 const (
-	MaxRune		= 0x10FFFF;	// Maximum valid Unicode code point.
-	ReplacementChar	= 0xFFFD;	// Represents invalid code points.
+	MaxRune         = 0x10FFFF // Maximum valid Unicode code point.
+	ReplacementChar = 0xFFFD   // Represents invalid code points.
 )
 
 
 // The representation of a range of Unicode code points.  The range runs from Lo to Hi
 // inclusive and has the specified stride.
 type Range struct {
-	Lo	int;
-	Hi	int;
-	Stride	int;
+	Lo     int
+	Hi     int
+	Stride int
 }
 
 // The representation of a range of Unicode code points for case conversion.
@@ -29,26 +29,26 @@
 //	{UpperLower, UpperLower, UpperLower}
 // The constant UpperLower has an otherwise impossible delta value.
 type CaseRange struct {
-	Lo	int;
-	Hi	int;
-	Delta	d;
+	Lo    int
+	Hi    int
+	Delta d
 }
 
 // Indices into the Delta arrays inside CaseRanges for case mapping.
 const (
-	UpperCase	= iota;
-	LowerCase;
-	TitleCase;
-	MaxCase;
+	UpperCase = iota
+	LowerCase
+	TitleCase
+	MaxCase
 )
 
-type d [MaxCase]int32	// to make the CaseRanges text shorter
+type d [MaxCase]int32 // to make the CaseRanges text shorter
 
 // If the Delta field of a CaseRange is UpperLower or LowerUpper, it means
 // this CaseRange represents a sequence of the form (say)
 // Upper Lower Upper Lower.
 const (
-	UpperLower = MaxRune + 1;	// (Cannot be a valid delta.)
+	UpperLower = MaxRune + 1 // (Cannot be a valid delta.)
 )
 
 // Is tests whether rune is in the specified table of ranges.
@@ -62,17 +62,17 @@
 			if rune < r.Lo {
 				return false
 			}
-			return (rune-r.Lo)%r.Stride == 0;
+			return (rune-r.Lo)%r.Stride == 0
 		}
-		return false;
+		return false
 	}
 
 	// binary search over ranges
-	lo := 0;
-	hi := len(ranges);
+	lo := 0
+	hi := len(ranges)
 	for lo < hi {
-		m := lo + (hi-lo)/2;
-		r := ranges[m];
+		m := lo + (hi-lo)/2
+		r := ranges[m]
 		if r.Lo <= rune && rune <= r.Hi {
 			return (rune-r.Lo)%r.Stride == 0
 		}
@@ -82,67 +82,67 @@
 			lo = m + 1
 		}
 	}
-	return false;
+	return false
 }
 
 // IsUpper reports whether the rune is an upper case letter.
 func IsUpper(rune int) bool {
-	if rune < 0x80 {	// quick ASCII check
+	if rune < 0x80 { // quick ASCII check
 		return 'A' <= rune && rune <= 'Z'
 	}
-	return Is(Upper, rune);
+	return Is(Upper, rune)
 }
 
 // IsLower reports whether the rune is a lower case letter.
 func IsLower(rune int) bool {
-	if rune < 0x80 {	// quick ASCII check
+	if rune < 0x80 { // quick ASCII check
 		return 'a' <= rune && rune <= 'z'
 	}
-	return Is(Lower, rune);
+	return Is(Lower, rune)
 }
 
 // IsTitle reports whether the rune is a title case letter.
 func IsTitle(rune int) bool {
-	if rune < 0x80 {	// quick ASCII check
+	if rune < 0x80 { // quick ASCII check
 		return false
 	}
-	return Is(Title, rune);
+	return Is(Title, rune)
 }
 
 // IsLetter reports whether the rune is a letter.
 func IsLetter(rune int) bool {
-	if rune < 0x80 {	// quick ASCII check
-		rune &^= 'a' - 'A';
-		return 'A' <= rune && rune <= 'Z';
+	if rune < 0x80 { // quick ASCII check
+		rune &^= 'a' - 'A'
+		return 'A' <= rune && rune <= 'Z'
 	}
-	return Is(Letter, rune);
+	return Is(Letter, rune)
 }
 
 // IsSpace reports whether the rune is a white space character.
 func IsSpace(rune int) bool {
-	if rune <= 0xFF {	// quick Latin-1 check
+	if rune <= 0xFF { // quick Latin-1 check
 		switch rune {
 		case '\t', '\n', '\v', '\f', '\r', ' ', 0x85, 0xA0:
 			return true
 		}
-		return false;
+		return false
 	}
-	return Is(White_Space, rune);
+	return Is(White_Space, rune)
 }
 
 // To maps the rune to the specified case: UpperCase, LowerCase, or TitleCase
 func To(_case int, rune int) int {
 	if _case < 0 || MaxCase <= _case {
-		return ReplacementChar	// as reasonable an error as any
+		return ReplacementChar // as reasonable an error as any
 	}
 	// binary search over ranges
-	lo := 0;
-	hi := len(CaseRanges);
+	lo := 0
+	hi := len(CaseRanges)
 	for lo < hi {
-		m := lo + (hi-lo)/2;
-		r := CaseRanges[m];
+		m := lo + (hi-lo)/2
+		r := CaseRanges[m]
 		if r.Lo <= rune && rune <= r.Hi {
-			delta := int(r.Delta[_case]);
+			delta := int(r.Delta[_case])
 			if delta > MaxRune {
 				// In an Upper-Lower sequence, which always starts with
 				// an UpperCase letter, the real deltas always look like:
@@ -156,7 +156,7 @@
 				// is odd so we take the low bit from _case.
 				return r.Lo + ((rune-r.Lo)&^1 | _case&1)
 			}
-			return rune + delta;
+			return rune + delta
 		}
 		if rune < r.Lo {
 			hi = m
@@ -164,38 +164,38 @@
 			lo = m + 1
 		}
 	}
-	return rune;
+	return rune
 }
 
 // ToUpper maps the rune to upper case
 func ToUpper(rune int) int {
-	if rune < 0x80 {	// quick ASCII check
+	if rune < 0x80 { // quick ASCII check
 		if 'a' <= rune && rune <= 'z' {
 			rune -= 'a' - 'A'
 		}
-		return rune;
+		return rune
 	}
-	return To(UpperCase, rune);
+	return To(UpperCase, rune)
 }
 
 // ToLower maps the rune to lower case
 func ToLower(rune int) int {
-	if rune < 0x80 {	// quick ASCII check
+	if rune < 0x80 { // quick ASCII check
 		if 'A' <= rune && rune <= 'Z' {
 			rune += 'a' - 'A'
 		}
-		return rune;
+		return rune
 	}
-	return To(LowerCase, rune);
+	return To(LowerCase, rune)
 }
 
 // ToTitle maps the rune to title case
 func ToTitle(rune int) int {
-	if rune < 0x80 {	// quick ASCII check
-		if 'a' <= rune && rune <= 'z' {	// title case is upper case for ASCII
+	if rune < 0x80 { // quick ASCII check
+		if 'a' <= rune && rune <= 'z' { // title case is upper case for ASCII
 			rune -= 'a' - 'A'
 		}
-		return rune;
+		return rune
 	}
-	return To(TitleCase, rune);
+	return To(TitleCase, rune)
 }
diff --git a/src/pkg/unicode/letter_test.go b/src/pkg/unicode/letter_test.go
index 8e4f537..f39fced 100644
--- a/src/pkg/unicode/letter_test.go
+++ b/src/pkg/unicode/letter_test.go
@@ -5,8 +5,8 @@
 package unicode_test
 
 import (
-	"testing";
-	. "unicode";
+	"testing"
+	. "unicode"
 )
 
 var upperTest = []int{
@@ -107,7 +107,7 @@
 }
 
 type caseT struct {
-	cas, in, out int;
+	cas, in, out int
 }
 
 var caseTest = []caseT{
@@ -258,12 +258,12 @@
 	case TitleCase:
 		return "TitleCase"
 	}
-	return "ErrorCase";
+	return "ErrorCase"
 }
 
 func TestTo(t *testing.T) {
 	for _, c := range caseTest {
-		r := To(c.cas, c.in);
+		r := To(c.cas, c.in)
 		if c.out != r {
 			t.Errorf("To(U+%04X, %s) = U+%04X want U+%04X\n", c.in, caseString(c.cas), r, c.out)
 		}
@@ -275,7 +275,7 @@
 		if c.cas != UpperCase {
 			continue
 		}
-		r := ToUpper(c.in);
+		r := ToUpper(c.in)
 		if c.out != r {
 			t.Errorf("ToUpper(U+%04X) = U+%04X want U+%04X\n", c.in, r, c.out)
 		}
@@ -287,7 +287,7 @@
 		if c.cas != LowerCase {
 			continue
 		}
-		r := ToLower(c.in);
+		r := ToLower(c.in)
 		if c.out != r {
 			t.Errorf("ToLower(U+%04X) = U+%04X want U+%04X\n", c.in, r, c.out)
 		}
@@ -299,7 +299,7 @@
 		if c.cas != TitleCase {
 			continue
 		}
-		r := ToTitle(c.in);
+		r := ToTitle(c.in)
 		if c.out != r {
 			t.Errorf("ToTitle(U+%04X) = U+%04X want U+%04X\n", c.in, r, c.out)
 		}
diff --git a/src/pkg/unicode/maketables.go b/src/pkg/unicode/maketables.go
index 486742e..75d1641 100644
--- a/src/pkg/unicode/maketables.go
+++ b/src/pkg/unicode/maketables.go
@@ -8,26 +8,26 @@
 package main
 
 import (
-	"bufio";
-	"flag";
-	"fmt";
-	"http";
-	"log";
-	"os";
-	"sort";
-	"strconv";
-	"strings";
-	"regexp";
-	"unicode";
+	"bufio"
+	"flag"
+	"fmt"
+	"http"
+	"log"
+	"os"
+	"sort"
+	"strconv"
+	"strings"
+	"regexp"
+	"unicode"
 )
 
 func main() {
-	flag.Parse();
-	loadChars();	// always needed
-	printCategories();
-	printScriptOrProperty(false);
-	printScriptOrProperty(true);
-	printCases();
+	flag.Parse()
+	loadChars() // always needed
+	printCategories()
+	printScriptOrProperty(false)
+	printScriptOrProperty(true)
+	printCases()
 }
 
 var dataURL = flag.String("data", "", "full URL for UnicodeData.txt; defaults to --url/UnicodeData.txt")
@@ -53,7 +53,7 @@
 var scriptRe = regexp.MustCompile(`([0-9A-F]+)(\.\.[0-9A-F]+)? *; ([A-Za-z_]+)`)
 var die = log.New(os.Stderr, nil, "", log.Lexit|log.Lshortfile)
 
-var category = map[string]bool{"letter": true}	// Nd Lu etc. letter is a special case
+var category = map[string]bool{"letter": true} // Nd Lu etc. letter is a special case
 
 // UnicodeData.txt has form:
 //	0037;DIGIT SEVEN;Nd;0;EN;;7;7;7;N;;;;;
@@ -61,24 +61,24 @@
 // See http://www.unicode.org/Public/5.1.0/ucd/UCD.html for full explanation
 // The fields:
 const (
-	FCodePoint	= iota;
-	FName;
-	FGeneralCategory;
-	FCanonicalCombiningClass;
-	FBidiClass;
-	FDecompositionType;
-	FDecompositionMapping;
-	FNumericType;
-	FNumericValue;
-	FBidiMirrored;
-	FUnicode1Name;
-	FISOComment;
-	FSimpleUppercaseMapping;
-	FSimpleLowercaseMapping;
-	FSimpleTitlecaseMapping;
-	NumField;
+	FCodePoint = iota
+	FName
+	FGeneralCategory
+	FCanonicalCombiningClass
+	FBidiClass
+	FDecompositionType
+	FDecompositionMapping
+	FNumericType
+	FNumericValue
+	FBidiMirrored
+	FUnicode1Name
+	FISOComment
+	FSimpleUppercaseMapping
+	FSimpleLowercaseMapping
+	FSimpleTitlecaseMapping
+	NumField
 
-	MaxChar	= 0x10FFFF;	// anything above this shouldn't exist
+	MaxChar = 0x10FFFF // anything above this shouldn't exist
 )
 
 var fieldName = []string{
@@ -101,12 +101,12 @@
 
 // This contains only the properties we're interested in.
 type Char struct {
-	field		[]string;	// debugging only; could be deleted if we take out char.dump()
-	codePoint	uint32;		// if zero, this index is not a valid code point.
-	category	string;
-	upperCase	int;
-	lowerCase	int;
-	titleCase	int;
+	field     []string // debugging only; could be deleted if we take out char.dump()
+	codePoint uint32   // if zero, this index is not a valid code point.
+	category  string
+	upperCase int
+	lowerCase int
+	titleCase int
 }
 
 // Scripts.txt has form:
@@ -115,13 +115,13 @@
 // See http://www.unicode.org/Public/5.1.0/ucd/UCD.html for full explanation
 
 type Script struct {
-	lo, hi	uint32;	// range of code points
-	script	string;
+	lo, hi uint32 // range of code points
+	script string
 }
 
 var chars = make([]Char, MaxChar+1)
 var scripts = make(map[string][]Script)
-var props = make(map[string][]Script)	// a property looks like a script; can share the format
+var props = make(map[string][]Script) // a property looks like a script; can share the format
 
 var lastChar uint32 = 0
 
@@ -132,40 +132,40 @@
 type State int
 
 const (
-	SNormal	State	= iota;	// known to be zero for the type
-	SFirst;
-	SLast;
-	SMissing;
+	SNormal State = iota // known to be zero for the type
+	SFirst
+	SLast
+	SMissing
 )
 
 func parseCategory(line string) (state State) {
-	field := strings.Split(line, ";", -1);
+	field := strings.Split(line, ";", -1)
 	if len(field) != NumField {
 		die.Logf("%5s: %d fields (expected %d)\n", line, len(field), NumField)
 	}
-	point, err := strconv.Btoui64(field[FCodePoint], 16);
+	point, err := strconv.Btoui64(field[FCodePoint], 16)
 	if err != nil {
 		die.Log("%.5s...:", err)
 	}
-	lastChar = uint32(point);
+	lastChar = uint32(point)
 	if point == 0 {
-		return	// not interesting and we use 0 as unset
+		return // not interesting and we use 0 as unset
 	}
 	if point > MaxChar {
 		return
 	}
-	char := &chars[point];
-	char.field = field;
+	char := &chars[point]
+	char.field = field
 	if char.codePoint != 0 {
 		die.Logf("point U+%04x reused\n")
 	}
-	char.codePoint = lastChar;
-	char.category = field[FGeneralCategory];
-	category[char.category] = true;
+	char.codePoint = lastChar
+	char.category = field[FGeneralCategory]
+	category[char.category] = true
 	switch char.category {
 	case "Nd":
 		// Decimal digit
-		_, err := strconv.Atoi(field[FNumericValue]);
+		_, err := strconv.Atoi(field[FNumericValue])
 		if err != nil {
 			die.Log("U+%04x: bad numeric field: %s", point, err)
 		}
@@ -184,66 +184,66 @@
 	case strings.Index(field[FName], ", Last>") > 0:
 		state = SLast
 	}
-	return;
+	return
 }
 
 func (char *Char) dump(s string) {
-	fmt.Print(s, " ");
+	fmt.Print(s, " ")
 	for i := 0; i < len(char.field); i++ {
 		fmt.Printf("%s:%q ", fieldName[i], char.field[i])
 	}
-	fmt.Print("\n");
+	fmt.Print("\n")
 }
 
 func (char *Char) letter(u, l, t string) {
-	char.upperCase = char.letterValue(u, "U");
-	char.lowerCase = char.letterValue(l, "L");
-	char.titleCase = char.letterValue(t, "T");
+	char.upperCase = char.letterValue(u, "U")
+	char.lowerCase = char.letterValue(l, "L")
+	char.titleCase = char.letterValue(t, "T")
 }
 
 func (char *Char) letterValue(s string, cas string) int {
 	if s == "" {
 		return 0
 	}
-	v, err := strconv.Btoui64(s, 16);
+	v, err := strconv.Btoui64(s, 16)
 	if err != nil {
-		char.dump(cas);
-		die.Logf("U+%04x: bad letter(%s): %s", char.codePoint, s, err);
+		char.dump(cas)
+		die.Logf("U+%04x: bad letter(%s): %s", char.codePoint, s, err)
 	}
-	return int(v);
+	return int(v)
 }
 
 func allCategories() []string {
-	a := make([]string, len(category));
-	i := 0;
+	a := make([]string, len(category))
+	i := 0
 	for k := range category {
-		a[i] = k;
-		i++;
+		a[i] = k
+		i++
 	}
-	return a;
+	return a
 }
 
 func all(scripts map[string][]Script) []string {
-	a := make([]string, len(scripts));
-	i := 0;
+	a := make([]string, len(scripts))
+	i := 0
 	for k := range scripts {
-		a[i] = k;
-		i++;
+		a[i] = k
+		i++
 	}
-	return a;
+	return a
 }
 
 // Extract the version number from the URL
 func version() string {
 	// Break on slashes and look for the first numeric field
-	fields := strings.Split(*url, "/", 0);
+	fields := strings.Split(*url, "/", 0)
 	for _, f := range fields {
 		if len(f) > 0 && '0' <= f[0] && f[0] <= '9' {
 			return f
 		}
 	}
-	die.Log("unknown version");
-	return "Unknown";
+	die.Log("unknown version")
+	return "Unknown"
 }
 
 func letterOp(code int) bool {
@@ -251,29 +251,29 @@
 	case "Lu", "Ll", "Lt", "Lm", "Lo":
 		return true
 	}
-	return false;
+	return false
 }
 
 func loadChars() {
 	if *dataURL == "" {
 		flag.Set("data", *url+"UnicodeData.txt")
 	}
-	resp, _, err := http.Get(*dataURL);
+	resp, _, err := http.Get(*dataURL)
 	if err != nil {
 		die.Log(err)
 	}
 	if resp.StatusCode != 200 {
 		die.Log("bad GET status for UnicodeData.txt", resp.Status)
 	}
-	input := bufio.NewReader(resp.Body);
-	var first uint32 = 0;
+	input := bufio.NewReader(resp.Body)
+	var first uint32 = 0
 	for {
-		line, err := input.ReadString('\n');
+		line, err := input.ReadString('\n')
 		if err != nil {
 			if err == os.EOF {
 				break
 			}
-			die.Log(err);
+			die.Log(err)
 		}
 		switch parseCategory(line[0 : len(line)-1]) {
 		case SNormal:
@@ -284,19 +284,19 @@
 			if first != 0 {
 				die.Logf("bad state first at U+%04X", lastChar)
 			}
-			first = lastChar;
+			first = lastChar
 		case SLast:
 			if first == 0 {
 				die.Logf("bad state last at U+%04X", lastChar)
 			}
 			for i := first + 1; i <= lastChar; i++ {
-				chars[i] = chars[first];
-				chars[i].codePoint = i;
+				chars[i] = chars[first]
+				chars[i].codePoint = i
 			}
-			first = 0;
+			first = 0
 		}
 	}
-	resp.Body.Close();
+	resp.Body.Close()
 }
 
 func printCategories() {
@@ -304,13 +304,13 @@
 		return
 	}
 	// Find out which categories to dump
-	list := strings.Split(*tablelist, ",", 0);
+	list := strings.Split(*tablelist, ",", 0)
 	if *tablelist == "all" {
 		list = allCategories()
 	}
 	if *test {
-		fullCategoryTest(list);
-		return;
+		fullCategoryTest(list)
+		return
 	}
 	fmt.Printf(
 		"// Generated by running\n"+
@@ -318,22 +318,22 @@
 			"// DO NOT EDIT\n\n"+
 			"package unicode\n\n",
 		*tablelist,
-		*dataURL);
+		*dataURL)
 
-	fmt.Println("// Version is the Unicode edition from which the tables are derived.");
-	fmt.Printf("const Version = %q\n\n", version());
+	fmt.Println("// Version is the Unicode edition from which the tables are derived.")
+	fmt.Printf("const Version = %q\n\n", version())
 
 	if *tablelist == "all" {
-		fmt.Println("// Categories is the set of Unicode data tables.");
-		fmt.Println("var Categories = map[string] []Range {");
+		fmt.Println("// Categories is the set of Unicode data tables.")
+		fmt.Println("var Categories = map[string] []Range {")
 		for k, _ := range category {
 			fmt.Printf("\t%q: %s,\n", k, k)
 		}
-		fmt.Printf("}\n\n");
+		fmt.Printf("}\n\n")
 	}
 
-	decl := make(sort.StringArray, len(list));
-	ndecl := 0;
+	decl := make(sort.StringArray, len(list))
+	ndecl := 0
 	for _, name := range list {
 		if _, ok := category[name]; !ok {
 			die.Log("unknown category", name)
@@ -342,7 +342,7 @@
 		// name to store the data.  This stops godoc dumping all the tables but keeps them
 		// available to clients.
 		// Cases deserving special comments
-		varDecl := "";
+		varDecl := ""
 		switch name {
 		case "letter":
 			varDecl = "\tLetter = letter;	// Letter is the set of Unicode letters.\n"
@@ -360,24 +360,24 @@
 				"\t%s = _%s;	// %s is the set of Unicode characters in category %s.\n",
 				name, name, name, name)
 		}
-		decl[ndecl] = varDecl;
-		ndecl++;
-		if name == "letter" {	// special case
+		decl[ndecl] = varDecl
+		ndecl++
+		if name == "letter" { // special case
 			dumpRange(
 				"var letter = []Range {\n",
-				letterOp);
-			continue;
+				letterOp)
+			continue
 		}
 		dumpRange(
 			fmt.Sprintf("var _%s = []Range {\n", name),
-			func(code int) bool { return chars[code].category == name });
+			func(code int) bool { return chars[code].category == name })
 	}
-	decl.Sort();
-	fmt.Println("var (");
+	decl.Sort()
+	fmt.Println("var (")
 	for _, d := range decl {
 		fmt.Print(d)
 	}
-	fmt.Println(")\n");
+	fmt.Println(")\n")
 }
 
 type Op func(code int) bool
@@ -385,8 +385,8 @@
 const format = "\tRange{0x%04x, 0x%04x, %d},\n"
 
 func dumpRange(header string, inCategory Op) {
-	fmt.Print(header);
-	next := 0;
+	fmt.Print(header)
+	next := 0
 	// one Range for each iteration
 	for {
 		// look for start of range
@@ -399,22 +399,22 @@
 		}
 
 		// start of range
-		lo := next;
-		hi := next;
-		stride := 1;
+		lo := next
+		hi := next
+		stride := 1
 		// accept lo
-		next++;
+		next++
 		// look for another character to set the stride
 		for next < len(chars) && !inCategory(next) {
 			next++
 		}
 		if next >= len(chars) {
 			// no more characters
-			fmt.Printf(format, lo, hi, stride);
-			break;
+			fmt.Printf(format, lo, hi, stride)
+			break
 		}
 		// set stride
-		stride = next - lo;
+		stride = next - lo
 		// check for length of run. next points to first jump in stride
 		for i := next; i < len(chars); i++ {
 			if inCategory(i) == (((i - lo) % stride) == 0) {
@@ -427,11 +427,11 @@
 				break
 			}
 		}
-		fmt.Printf(format, lo, hi, stride);
+		fmt.Printf(format, lo, hi, stride)
 		// next range: start looking where this range ends
-		next = hi + 1;
+		next = hi + 1
 	}
-	fmt.Print("}\n\n");
+	fmt.Print("}\n\n")
 }
 
 func fullCategoryTest(list []string) {
@@ -439,7 +439,7 @@
 		if _, ok := category[name]; !ok {
 			die.Log("unknown category", name)
 		}
-		r, ok := unicode.Categories[name];
+		r, ok := unicode.Categories[name]
 		if !ok {
 			die.Log("unknown table", name)
 		}
@@ -456,8 +456,8 @@
 
 func verifyRange(name string, inCategory Op, table []unicode.Range) {
 	for i := range chars {
-		web := inCategory(i);
-		pkg := unicode.Is(table, i);
+		web := inCategory(i)
+		pkg := unicode.Is(table, i)
 		if web != pkg {
 			fmt.Fprintf(os.Stderr, "%s: U+%04X: web=%t pkg=%t\n", name, i, web, pkg)
 		}
@@ -465,61 +465,61 @@
 }
 
 func parseScript(line string, scripts map[string][]Script) {
-	comment := strings.Index(line, "#");
+	comment := strings.Index(line, "#")
 	if comment >= 0 {
 		line = line[0:comment]
 	}
-	line = strings.TrimSpace(line);
+	line = strings.TrimSpace(line)
 	if len(line) == 0 {
 		return
 	}
-	field := strings.Split(line, ";", -1);
+	field := strings.Split(line, ";", -1)
 	if len(field) != 2 {
 		die.Logf("%s: %d fields (expected 2)\n", line, len(field))
 	}
-	matches := scriptRe.MatchStrings(line);
+	matches := scriptRe.MatchStrings(line)
 	if len(matches) != 4 {
 		die.Logf("%s: %d matches (expected 3)\n", line, len(matches))
 	}
-	lo, err := strconv.Btoui64(matches[1], 16);
+	lo, err := strconv.Btoui64(matches[1], 16)
 	if err != nil {
 		die.Log("%.5s...:", err)
 	}
-	hi := lo;
-	if len(matches[2]) > 2 {	// ignore leading ..
-		hi, err = strconv.Btoui64(matches[2][2:], 16);
+	hi := lo
+	if len(matches[2]) > 2 { // ignore leading ..
+		hi, err = strconv.Btoui64(matches[2][2:], 16)
 		if err != nil {
 			die.Log("%.5s...:", err)
 		}
 	}
-	name := matches[3];
-	s, ok := scripts[name];
+	name := matches[3]
+	s, ok := scripts[name]
 	if !ok || len(s) == cap(s) {
-		ns := make([]Script, len(s), len(s)+100);
+		ns := make([]Script, len(s), len(s)+100)
 		for i, sc := range s {
 			ns[i] = sc
 		}
-		s = ns;
+		s = ns
 	}
-	s = s[0 : len(s)+1];
-	s[len(s)-1] = Script{uint32(lo), uint32(hi), name};
-	scripts[name] = s;
+	s = s[0 : len(s)+1]
+	s[len(s)-1] = Script{uint32(lo), uint32(hi), name}
+	scripts[name] = s
 }
 
 // The script tables have a lot of adjacent elements. Fold them together.
 func foldAdjacent(r []Script) []unicode.Range {
-	s := make([]unicode.Range, 0, len(r));
-	j := 0;
+	s := make([]unicode.Range, 0, len(r))
+	j := 0
 	for i := 0; i < len(r); i++ {
 		if j > 0 && int(r[i].lo) == s[j-1].Hi+1 {
 			s[j-1].Hi = int(r[i].hi)
 		} else {
-			s = s[0 : j+1];
-			s[j] = unicode.Range{int(r[i].lo), int(r[i].hi), 1};
-			j++;
+			s = s[0 : j+1]
+			s[j] = unicode.Range{int(r[i].lo), int(r[i].hi), 1}
+			j++
 		}
 	}
-	return s;
+	return s
 }
 
 func fullScriptTest(list []string, installed map[string][]unicode.Range, scripts map[string][]Script) {
@@ -527,7 +527,7 @@
 		if _, ok := scripts[name]; !ok {
 			die.Log("unknown script", name)
 		}
-		_, ok := installed[name];
+		_, ok := installed[name]
 		if !ok {
 			die.Log("unknown table", name)
 		}
@@ -543,50 +543,50 @@
 
 // PropList.txt has the same format as Scripts.txt so we can share its parser.
 func printScriptOrProperty(doProps bool) {
-	flag := "scripts";
-	flaglist := *scriptlist;
-	file := "Scripts.txt";
-	table := scripts;
-	installed := unicode.Scripts;
+	flag := "scripts"
+	flaglist := *scriptlist
+	file := "Scripts.txt"
+	table := scripts
+	installed := unicode.Scripts
 	if doProps {
-		flag = "props";
-		flaglist = *proplist;
-		file = "PropList.txt";
-		table = props;
-		installed = unicode.Properties;
+		flag = "props"
+		flaglist = *proplist
+		file = "PropList.txt"
+		table = props
+		installed = unicode.Properties
 	}
 	if flaglist == "" {
 		return
 	}
-	var err os.Error;
-	resp, _, err := http.Get(*url + file);
+	var err os.Error
+	resp, _, err := http.Get(*url + file)
 	if err != nil {
 		die.Log(err)
 	}
 	if resp.StatusCode != 200 {
 		die.Log("bad GET status for ", file, ":", resp.Status)
 	}
-	input := bufio.NewReader(resp.Body);
+	input := bufio.NewReader(resp.Body)
 	for {
-		line, err := input.ReadString('\n');
+		line, err := input.ReadString('\n')
 		if err != nil {
 			if err == os.EOF {
 				break
 			}
-			die.Log(err);
+			die.Log(err)
 		}
-		parseScript(line[0:len(line)-1], table);
+		parseScript(line[0:len(line)-1], table)
 	}
-	resp.Body.Close();
+	resp.Body.Close()
 
 	// Find out which scripts to dump
-	list := strings.Split(flaglist, ",", 0);
+	list := strings.Split(flaglist, ",", 0)
 	if flaglist == "all" {
 		list = all(table)
 	}
 	if *test {
-		fullScriptTest(list, installed, table);
-		return;
+		fullScriptTest(list, installed, table)
+		return
 	}
 
 	fmt.Printf(
@@ -595,23 +595,23 @@
 			"// DO NOT EDIT\n\n",
 		flag,
 		flaglist,
-		*url);
+		*url)
 	if flaglist == "all" {
 		if doProps {
-			fmt.Println("// Properties is the set of Unicode property tables.");
-			fmt.Println("var Properties = map[string] []Range {");
+			fmt.Println("// Properties is the set of Unicode property tables.")
+			fmt.Println("var Properties = map[string] []Range {")
 		} else {
-			fmt.Println("// Scripts is the set of Unicode script tables.");
-			fmt.Println("var Scripts = map[string] []Range {");
+			fmt.Println("// Scripts is the set of Unicode script tables.")
+			fmt.Println("var Scripts = map[string] []Range {")
 		}
 		for k, _ := range table {
 			fmt.Printf("\t%q: %s,\n", k, k)
 		}
-		fmt.Printf("}\n\n");
+		fmt.Printf("}\n\n")
 	}
 
-	decl := make(sort.StringArray, len(list));
-	ndecl := 0;
+	decl := make(sort.StringArray, len(list))
+	ndecl := 0
 	for _, name := range list {
 		if doProps {
 			decl[ndecl] = fmt.Sprintf(
@@ -622,36 +622,36 @@
 				"\t%s = _%s;\t// %s is the set of Unicode characters in script %s.\n",
 				name, name, name, name)
 		}
-		ndecl++;
-		fmt.Printf("var _%s = []Range {\n", name);
-		ranges := foldAdjacent(table[name]);
+		ndecl++
+		fmt.Printf("var _%s = []Range {\n", name)
+		ranges := foldAdjacent(table[name])
 		for _, s := range ranges {
 			fmt.Printf(format, s.Lo, s.Hi, s.Stride)
 		}
-		fmt.Printf("}\n\n");
+		fmt.Printf("}\n\n")
 	}
-	decl.Sort();
-	fmt.Println("var (");
+	decl.Sort()
+	fmt.Println("var (")
 	for _, d := range decl {
 		fmt.Print(d)
 	}
-	fmt.Println(")\n");
+	fmt.Println(")\n")
 }
 
 const (
-	CaseUpper	= 1 << iota;
-	CaseLower;
-	CaseTitle;
-	CaseNone	= 0;	// must be zero
-	CaseMissing	= -1;	// character not present; not a valid case state
+	CaseUpper = 1 << iota
+	CaseLower
+	CaseTitle
+	CaseNone    = 0  // must be zero
+	CaseMissing = -1 // character not present; not a valid case state
 )
 
 type caseState struct {
-	point		int;
-	_case		int;
-	deltaToUpper	int;
-	deltaToLower	int;
-	deltaToTitle	int;
+	point        int
+	_case        int
+	deltaToUpper int
+	deltaToLower int
+	deltaToTitle int
 }
 
 // Is d a continuation of the state of c?
@@ -660,9 +660,9 @@
 		c, d = d, c
 	}
 	switch {
-	case d.point != c.point+1:	// code points not adjacent (shouldn't happen)
+	case d.point != c.point+1: // code points not adjacent (shouldn't happen)
 		return false
-	case d._case != c._case:	// different cases
+	case d._case != c._case: // different cases
 		return c.upperLowerAdjacent(d)
 	case c._case == CaseNone:
 		return false
@@ -675,7 +675,7 @@
 	case d.deltaToTitle != c.deltaToTitle:
 		return false
 	}
-	return true;
+	return true
 }
 
 // Is d the same as c, but opposite in upper/lower case? this would make it
@@ -709,7 +709,7 @@
 	case d.deltaToTitle != -1:
 		return false
 	}
-	return true;
+	return true
 }
 
 // Does this character start an UpperLower sequence?
@@ -724,7 +724,7 @@
 	case c.deltaToTitle != 0:
 		return false
 	}
-	return true;
+	return true
 }
 
 // Does this character start a LowerUpper sequence?
@@ -739,16 +739,16 @@
 	case c.deltaToTitle != -1:
 		return false
 	}
-	return true;
+	return true
 }
 
 func getCaseState(i int) (c *caseState) {
-	c = &caseState{point: i, _case: CaseNone};
-	ch := &chars[i];
+	c = &caseState{point: i, _case: CaseNone}
+	ch := &chars[i]
 	switch int(ch.codePoint) {
 	case 0:
-		c._case = CaseMissing;	// Will get NUL wrong but that doesn't matter
-		return;
+		c._case = CaseMissing // Will get NUL wrong but that doesn't matter
+		return
 	case ch.upperCase:
 		c._case = CaseUpper
 	case ch.lowerCase:
@@ -765,7 +765,7 @@
 	if ch.titleCase != 0 {
 		c.deltaToTitle = ch.titleCase - i
 	}
-	return;
+	return
 }
 
 func printCases() {
@@ -773,8 +773,8 @@
 		return
 	}
 	if *test {
-		fullCaseTest();
-		return;
+		fullCaseTest()
+		return
 	}
 	fmt.Printf(
 		"// Generated by running\n"+
@@ -784,25 +784,25 @@
 			"// non-self mappings.\n"+
 			"var CaseRanges = _CaseRanges\n"+
 			"var _CaseRanges = []CaseRange {\n",
-		*dataURL);
+		*dataURL)
 
-	var startState *caseState;	// the start of a run; nil for not active
-	var prevState = &caseState{};	// the state of the previous character
+	var startState *caseState    // the start of a run; nil for not active
+	var prevState = &caseState{} // the state of the previous character
 	for i := range chars {
-		state := getCaseState(i);
+		state := getCaseState(i)
 		if state.adjacent(prevState) {
-			prevState = state;
-			continue;
+			prevState = state
+			continue
 		}
 		// end of run (possibly)
-		printCaseRange(startState, prevState);
-		startState = nil;
+		printCaseRange(startState, prevState)
+		startState = nil
 		if state._case != CaseMissing && state._case != CaseNone {
 			startState = state
 		}
-		prevState = state;
+		prevState = state
 	}
-	fmt.Printf("}\n");
+	fmt.Printf("}\n")
 }
 
 func printCaseRange(lo, hi *caseState) {
@@ -818,9 +818,9 @@
 		fmt.Printf("\tCaseRange{0x%04X, 0x%04X, d{UpperLower, UpperLower, UpperLower}},\n",
 			lo.point, hi.point)
 	case hi.point > lo.point && lo.isLowerUpper():
-		die.Log("LowerUpper sequence: should not happen: U+%04X.  If it's real, need to fix To()", lo.point);
+		die.Log("LowerUpper sequence: should not happen: U+%04X.  If it's real, need to fix To()", lo.point)
 		fmt.Printf("\tCaseRange{0x%04X, 0x%04X, d{LowerUpper, LowerUpper, LowerUpper}},\n",
-			lo.point, hi.point);
+			lo.point, hi.point)
 	default:
 		fmt.Printf("\tCaseRange{0x%04X, 0x%04X, d{%d, %d, %d}},\n",
 			lo.point, hi.point,
@@ -833,23 +833,23 @@
 	if cased == 0 {
 		return rune
 	}
-	return cased;
+	return cased
 }
 
 func fullCaseTest() {
 	for i, c := range chars {
-		lower := unicode.ToLower(i);
-		want := caseIt(i, c.lowerCase);
+		lower := unicode.ToLower(i)
+		want := caseIt(i, c.lowerCase)
 		if lower != want {
 			fmt.Fprintf(os.Stderr, "lower U+%04X should be U+%04X is U+%04X\n", i, want, lower)
 		}
-		upper := unicode.ToUpper(i);
-		want = caseIt(i, c.upperCase);
+		upper := unicode.ToUpper(i)
+		want = caseIt(i, c.upperCase)
 		if upper != want {
 			fmt.Fprintf(os.Stderr, "upper U+%04X should be U+%04X is U+%04X\n", i, want, upper)
 		}
-		title := unicode.ToTitle(i);
-		want = caseIt(i, c.titleCase);
+		title := unicode.ToTitle(i)
+		want = caseIt(i, c.titleCase)
 		if title != want {
 			fmt.Fprintf(os.Stderr, "title U+%04X should be U+%04X is U+%04X\n", i, want, title)
 		}
diff --git a/src/pkg/unicode/script_test.go b/src/pkg/unicode/script_test.go
index 316de2d..b3e980b1 100644
--- a/src/pkg/unicode/script_test.go
+++ b/src/pkg/unicode/script_test.go
@@ -5,13 +5,13 @@
 package unicode_test
 
 import (
-	"testing";
-	. "unicode";
+	"testing"
+	. "unicode"
 )
 
 type T struct {
-	rune	int;
-	script	string;
+	rune   int
+	script string
 }
 
 // Hand-chosen tests from Unicode 5.1.0, mostly to discover when new
@@ -112,7 +112,7 @@
 	T{0xa216, "Yi"},
 }
 
-var outTest = []T{	// not really worth being thorough
+var outTest = []T{ // not really worth being thorough
 	T{0x20, "Telugu"},
 }
 
@@ -185,7 +185,7 @@
 }
 
 func TestScripts(t *testing.T) {
-	notTested := make(map[string]bool);
+	notTested := make(map[string]bool)
 	for k := range Scripts {
 		notTested[k] = true
 	}
@@ -196,7 +196,7 @@
 		if !Is(Scripts[test.script], test.rune) {
 			t.Errorf("IsScript(%#x, %s) = false, want true\n", test.rune, test.script)
 		}
-		notTested[test.script] = false, false;
+		notTested[test.script] = false, false
 	}
 	for _, test := range outTest {
 		if Is(Scripts[test.script], test.rune) {
@@ -209,7 +209,7 @@
 }
 
 func TestCategories(t *testing.T) {
-	notTested := make(map[string]bool);
+	notTested := make(map[string]bool)
 	for k := range Categories {
 		notTested[k] = true
 	}
@@ -220,7 +220,7 @@
 		if !Is(Categories[test.script], test.rune) {
 			t.Errorf("IsCategory(%#x, %s) = false, want true\n", test.rune, test.script)
 		}
-		notTested[test.script] = false, false;
+		notTested[test.script] = false, false
 	}
 	for k := range notTested {
 		t.Error("not tested:", k)
@@ -228,7 +228,7 @@
 }
 
 func TestProperties(t *testing.T) {
-	notTested := make(map[string]bool);
+	notTested := make(map[string]bool)
 	for k := range Properties {
 		notTested[k] = true
 	}
@@ -239,7 +239,7 @@
 		if !Is(Properties[test.script], test.rune) {
 			t.Errorf("IsCategory(%#x, %s) = false, want true\n", test.rune, test.script)
 		}
-		notTested[test.script] = false, false;
+		notTested[test.script] = false, false
 	}
 	for k := range notTested {
 		t.Error("not tested:", k)
diff --git a/src/pkg/unicode/tables.go b/src/pkg/unicode/tables.go
index 4a4dbe0..10e4fae 100644
--- a/src/pkg/unicode/tables.go
+++ b/src/pkg/unicode/tables.go
@@ -1921,40 +1921,40 @@
 }
 
 var (
-	Cc	= _Cc;		// Cc is the set of Unicode characters in category Cc.
-	Cf	= _Cf;		// Cf is the set of Unicode characters in category Cf.
-	Co	= _Co;		// Co is the set of Unicode characters in category Co.
-	Cs	= _Cs;		// Cs is the set of Unicode characters in category Cs.
-	Digit	= _Nd;		// Digit is the set of Unicode characters with the "decimal digit" property.
-	Nd	= _Nd;		// Nd is the set of Unicode characters in category Nd.
-	Letter	= letter;	// Letter is the set of Unicode letters.
-	Lm	= _Lm;		// Lm is the set of Unicode characters in category Lm.
-	Lo	= _Lo;		// Lo is the set of Unicode characters in category Lo.
-	Lower	= _Ll;		// Lower is the set of Unicode lower case letters.
-	Ll	= _Ll;		// Ll is the set of Unicode characters in category Ll.
-	Mc	= _Mc;		// Mc is the set of Unicode characters in category Mc.
-	Me	= _Me;		// Me is the set of Unicode characters in category Me.
-	Mn	= _Mn;		// Mn is the set of Unicode characters in category Mn.
-	Nl	= _Nl;		// Nl is the set of Unicode characters in category Nl.
-	No	= _No;		// No is the set of Unicode characters in category No.
-	Pc	= _Pc;		// Pc is the set of Unicode characters in category Pc.
-	Pd	= _Pd;		// Pd is the set of Unicode characters in category Pd.
-	Pe	= _Pe;		// Pe is the set of Unicode characters in category Pe.
-	Pf	= _Pf;		// Pf is the set of Unicode characters in category Pf.
-	Pi	= _Pi;		// Pi is the set of Unicode characters in category Pi.
-	Po	= _Po;		// Po is the set of Unicode characters in category Po.
-	Ps	= _Ps;		// Ps is the set of Unicode characters in category Ps.
-	Sc	= _Sc;		// Sc is the set of Unicode characters in category Sc.
-	Sk	= _Sk;		// Sk is the set of Unicode characters in category Sk.
-	Sm	= _Sm;		// Sm is the set of Unicode characters in category Sm.
-	So	= _So;		// So is the set of Unicode characters in category So.
-	Title	= _Lt;		// Title is the set of Unicode title case letters.
-	Lt	= _Lt;		// Lt is the set of Unicode characters in category Lt.
-	Upper	= _Lu;		// Upper is the set of Unicode upper case letters.
-	Lu	= _Lu;		// Lu is the set of Unicode characters in category Lu.
-	Zl	= _Zl;		// Zl is the set of Unicode characters in category Zl.
-	Zp	= _Zp;		// Zp is the set of Unicode characters in category Zp.
-	Zs	= _Zs;		// Zs is the set of Unicode characters in category Zs.
+	Cc     = _Cc    // Cc is the set of Unicode characters in category Cc.
+	Cf     = _Cf    // Cf is the set of Unicode characters in category Cf.
+	Co     = _Co    // Co is the set of Unicode characters in category Co.
+	Cs     = _Cs    // Cs is the set of Unicode characters in category Cs.
+	Digit  = _Nd    // Digit is the set of Unicode characters with the "decimal digit" property.
+	Nd     = _Nd    // Nd is the set of Unicode characters in category Nd.
+	Letter = letter // Letter is the set of Unicode letters.
+	Lm     = _Lm    // Lm is the set of Unicode characters in category Lm.
+	Lo     = _Lo    // Lo is the set of Unicode characters in category Lo.
+	Lower  = _Ll    // Lower is the set of Unicode lower case letters.
+	Ll     = _Ll    // Ll is the set of Unicode characters in category Ll.
+	Mc     = _Mc    // Mc is the set of Unicode characters in category Mc.
+	Me     = _Me    // Me is the set of Unicode characters in category Me.
+	Mn     = _Mn    // Mn is the set of Unicode characters in category Mn.
+	Nl     = _Nl    // Nl is the set of Unicode characters in category Nl.
+	No     = _No    // No is the set of Unicode characters in category No.
+	Pc     = _Pc    // Pc is the set of Unicode characters in category Pc.
+	Pd     = _Pd    // Pd is the set of Unicode characters in category Pd.
+	Pe     = _Pe    // Pe is the set of Unicode characters in category Pe.
+	Pf     = _Pf    // Pf is the set of Unicode characters in category Pf.
+	Pi     = _Pi    // Pi is the set of Unicode characters in category Pi.
+	Po     = _Po    // Po is the set of Unicode characters in category Po.
+	Ps     = _Ps    // Ps is the set of Unicode characters in category Ps.
+	Sc     = _Sc    // Sc is the set of Unicode characters in category Sc.
+	Sk     = _Sk    // Sk is the set of Unicode characters in category Sk.
+	Sm     = _Sm    // Sm is the set of Unicode characters in category Sm.
+	So     = _So    // So is the set of Unicode characters in category So.
+	Title  = _Lt    // Title is the set of Unicode title case letters.
+	Lt     = _Lt    // Lt is the set of Unicode characters in category Lt.
+	Upper  = _Lu    // Upper is the set of Unicode upper case letters.
+	Lu     = _Lu    // Lu is the set of Unicode characters in category Lu.
+	Zl     = _Zl    // Zl is the set of Unicode characters in category Zl.
+	Zp     = _Zp    // Zp is the set of Unicode characters in category Zp.
+	Zs     = _Zs    // Zs is the set of Unicode characters in category Zs.
 )
 
 // Generated by running
@@ -2990,98 +2990,98 @@
 }
 
 var (
-	Arabic			= _Arabic;			// Arabic is the set of Unicode characters in script Arabic.
-	Armenian		= _Armenian;			// Armenian is the set of Unicode characters in script Armenian.
-	Avestan			= _Avestan;			// Avestan is the set of Unicode characters in script Avestan.
-	Balinese		= _Balinese;			// Balinese is the set of Unicode characters in script Balinese.
-	Bamum			= _Bamum;			// Bamum is the set of Unicode characters in script Bamum.
-	Bengali			= _Bengali;			// Bengali is the set of Unicode characters in script Bengali.
-	Bopomofo		= _Bopomofo;			// Bopomofo is the set of Unicode characters in script Bopomofo.
-	Braille			= _Braille;			// Braille is the set of Unicode characters in script Braille.
-	Buginese		= _Buginese;			// Buginese is the set of Unicode characters in script Buginese.
-	Buhid			= _Buhid;			// Buhid is the set of Unicode characters in script Buhid.
-	Canadian_Aboriginal	= _Canadian_Aboriginal;		// Canadian_Aboriginal is the set of Unicode characters in script Canadian_Aboriginal.
-	Carian			= _Carian;			// Carian is the set of Unicode characters in script Carian.
-	Cham			= _Cham;			// Cham is the set of Unicode characters in script Cham.
-	Cherokee		= _Cherokee;			// Cherokee is the set of Unicode characters in script Cherokee.
-	Common			= _Common;			// Common is the set of Unicode characters in script Common.
-	Coptic			= _Coptic;			// Coptic is the set of Unicode characters in script Coptic.
-	Cuneiform		= _Cuneiform;			// Cuneiform is the set of Unicode characters in script Cuneiform.
-	Cypriot			= _Cypriot;			// Cypriot is the set of Unicode characters in script Cypriot.
-	Cyrillic		= _Cyrillic;			// Cyrillic is the set of Unicode characters in script Cyrillic.
-	Deseret			= _Deseret;			// Deseret is the set of Unicode characters in script Deseret.
-	Devanagari		= _Devanagari;			// Devanagari is the set of Unicode characters in script Devanagari.
-	Egyptian_Hieroglyphs	= _Egyptian_Hieroglyphs;	// Egyptian_Hieroglyphs is the set of Unicode characters in script Egyptian_Hieroglyphs.
-	Ethiopic		= _Ethiopic;			// Ethiopic is the set of Unicode characters in script Ethiopic.
-	Georgian		= _Georgian;			// Georgian is the set of Unicode characters in script Georgian.
-	Glagolitic		= _Glagolitic;			// Glagolitic is the set of Unicode characters in script Glagolitic.
-	Gothic			= _Gothic;			// Gothic is the set of Unicode characters in script Gothic.
-	Greek			= _Greek;			// Greek is the set of Unicode characters in script Greek.
-	Gujarati		= _Gujarati;			// Gujarati is the set of Unicode characters in script Gujarati.
-	Gurmukhi		= _Gurmukhi;			// Gurmukhi is the set of Unicode characters in script Gurmukhi.
-	Han			= _Han;				// Han is the set of Unicode characters in script Han.
-	Hangul			= _Hangul;			// Hangul is the set of Unicode characters in script Hangul.
-	Hanunoo			= _Hanunoo;			// Hanunoo is the set of Unicode characters in script Hanunoo.
-	Hebrew			= _Hebrew;			// Hebrew is the set of Unicode characters in script Hebrew.
-	Hiragana		= _Hiragana;			// Hiragana is the set of Unicode characters in script Hiragana.
-	Imperial_Aramaic	= _Imperial_Aramaic;		// Imperial_Aramaic is the set of Unicode characters in script Imperial_Aramaic.
-	Inherited		= _Inherited;			// Inherited is the set of Unicode characters in script Inherited.
-	Inscriptional_Pahlavi	= _Inscriptional_Pahlavi;	// Inscriptional_Pahlavi is the set of Unicode characters in script Inscriptional_Pahlavi.
-	Inscriptional_Parthian	= _Inscriptional_Parthian;	// Inscriptional_Parthian is the set of Unicode characters in script Inscriptional_Parthian.
-	Javanese		= _Javanese;			// Javanese is the set of Unicode characters in script Javanese.
-	Kaithi			= _Kaithi;			// Kaithi is the set of Unicode characters in script Kaithi.
-	Kannada			= _Kannada;			// Kannada is the set of Unicode characters in script Kannada.
-	Katakana		= _Katakana;			// Katakana is the set of Unicode characters in script Katakana.
-	Kayah_Li		= _Kayah_Li;			// Kayah_Li is the set of Unicode characters in script Kayah_Li.
-	Kharoshthi		= _Kharoshthi;			// Kharoshthi is the set of Unicode characters in script Kharoshthi.
-	Khmer			= _Khmer;			// Khmer is the set of Unicode characters in script Khmer.
-	Lao			= _Lao;				// Lao is the set of Unicode characters in script Lao.
-	Latin			= _Latin;			// Latin is the set of Unicode characters in script Latin.
-	Lepcha			= _Lepcha;			// Lepcha is the set of Unicode characters in script Lepcha.
-	Limbu			= _Limbu;			// Limbu is the set of Unicode characters in script Limbu.
-	Linear_B		= _Linear_B;			// Linear_B is the set of Unicode characters in script Linear_B.
-	Lisu			= _Lisu;			// Lisu is the set of Unicode characters in script Lisu.
-	Lycian			= _Lycian;			// Lycian is the set of Unicode characters in script Lycian.
-	Lydian			= _Lydian;			// Lydian is the set of Unicode characters in script Lydian.
-	Malayalam		= _Malayalam;			// Malayalam is the set of Unicode characters in script Malayalam.
-	Meetei_Mayek		= _Meetei_Mayek;		// Meetei_Mayek is the set of Unicode characters in script Meetei_Mayek.
-	Mongolian		= _Mongolian;			// Mongolian is the set of Unicode characters in script Mongolian.
-	Myanmar			= _Myanmar;			// Myanmar is the set of Unicode characters in script Myanmar.
-	New_Tai_Lue		= _New_Tai_Lue;			// New_Tai_Lue is the set of Unicode characters in script New_Tai_Lue.
-	Nko			= _Nko;				// Nko is the set of Unicode characters in script Nko.
-	Ogham			= _Ogham;			// Ogham is the set of Unicode characters in script Ogham.
-	Ol_Chiki		= _Ol_Chiki;			// Ol_Chiki is the set of Unicode characters in script Ol_Chiki.
-	Old_Italic		= _Old_Italic;			// Old_Italic is the set of Unicode characters in script Old_Italic.
-	Old_Persian		= _Old_Persian;			// Old_Persian is the set of Unicode characters in script Old_Persian.
-	Old_South_Arabian	= _Old_South_Arabian;		// Old_South_Arabian is the set of Unicode characters in script Old_South_Arabian.
-	Old_Turkic		= _Old_Turkic;			// Old_Turkic is the set of Unicode characters in script Old_Turkic.
-	Oriya			= _Oriya;			// Oriya is the set of Unicode characters in script Oriya.
-	Osmanya			= _Osmanya;			// Osmanya is the set of Unicode characters in script Osmanya.
-	Phags_Pa		= _Phags_Pa;			// Phags_Pa is the set of Unicode characters in script Phags_Pa.
-	Phoenician		= _Phoenician;			// Phoenician is the set of Unicode characters in script Phoenician.
-	Rejang			= _Rejang;			// Rejang is the set of Unicode characters in script Rejang.
-	Runic			= _Runic;			// Runic is the set of Unicode characters in script Runic.
-	Samaritan		= _Samaritan;			// Samaritan is the set of Unicode characters in script Samaritan.
-	Saurashtra		= _Saurashtra;			// Saurashtra is the set of Unicode characters in script Saurashtra.
-	Shavian			= _Shavian;			// Shavian is the set of Unicode characters in script Shavian.
-	Sinhala			= _Sinhala;			// Sinhala is the set of Unicode characters in script Sinhala.
-	Sundanese		= _Sundanese;			// Sundanese is the set of Unicode characters in script Sundanese.
-	Syloti_Nagri		= _Syloti_Nagri;		// Syloti_Nagri is the set of Unicode characters in script Syloti_Nagri.
-	Syriac			= _Syriac;			// Syriac is the set of Unicode characters in script Syriac.
-	Tagalog			= _Tagalog;			// Tagalog is the set of Unicode characters in script Tagalog.
-	Tagbanwa		= _Tagbanwa;			// Tagbanwa is the set of Unicode characters in script Tagbanwa.
-	Tai_Le			= _Tai_Le;			// Tai_Le is the set of Unicode characters in script Tai_Le.
-	Tai_Tham		= _Tai_Tham;			// Tai_Tham is the set of Unicode characters in script Tai_Tham.
-	Tai_Viet		= _Tai_Viet;			// Tai_Viet is the set of Unicode characters in script Tai_Viet.
-	Tamil			= _Tamil;			// Tamil is the set of Unicode characters in script Tamil.
-	Telugu			= _Telugu;			// Telugu is the set of Unicode characters in script Telugu.
-	Thaana			= _Thaana;			// Thaana is the set of Unicode characters in script Thaana.
-	Thai			= _Thai;			// Thai is the set of Unicode characters in script Thai.
-	Tibetan			= _Tibetan;			// Tibetan is the set of Unicode characters in script Tibetan.
-	Tifinagh		= _Tifinagh;			// Tifinagh is the set of Unicode characters in script Tifinagh.
-	Ugaritic		= _Ugaritic;			// Ugaritic is the set of Unicode characters in script Ugaritic.
-	Vai			= _Vai;				// Vai is the set of Unicode characters in script Vai.
-	Yi			= _Yi;				// Yi is the set of Unicode characters in script Yi.
+	Arabic                 = _Arabic                 // Arabic is the set of Unicode characters in script Arabic.
+	Armenian               = _Armenian               // Armenian is the set of Unicode characters in script Armenian.
+	Avestan                = _Avestan                // Avestan is the set of Unicode characters in script Avestan.
+	Balinese               = _Balinese               // Balinese is the set of Unicode characters in script Balinese.
+	Bamum                  = _Bamum                  // Bamum is the set of Unicode characters in script Bamum.
+	Bengali                = _Bengali                // Bengali is the set of Unicode characters in script Bengali.
+	Bopomofo               = _Bopomofo               // Bopomofo is the set of Unicode characters in script Bopomofo.
+	Braille                = _Braille                // Braille is the set of Unicode characters in script Braille.
+	Buginese               = _Buginese               // Buginese is the set of Unicode characters in script Buginese.
+	Buhid                  = _Buhid                  // Buhid is the set of Unicode characters in script Buhid.
+	Canadian_Aboriginal    = _Canadian_Aboriginal    // Canadian_Aboriginal is the set of Unicode characters in script Canadian_Aboriginal.
+	Carian                 = _Carian                 // Carian is the set of Unicode characters in script Carian.
+	Cham                   = _Cham                   // Cham is the set of Unicode characters in script Cham.
+	Cherokee               = _Cherokee               // Cherokee is the set of Unicode characters in script Cherokee.
+	Common                 = _Common                 // Common is the set of Unicode characters in script Common.
+	Coptic                 = _Coptic                 // Coptic is the set of Unicode characters in script Coptic.
+	Cuneiform              = _Cuneiform              // Cuneiform is the set of Unicode characters in script Cuneiform.
+	Cypriot                = _Cypriot                // Cypriot is the set of Unicode characters in script Cypriot.
+	Cyrillic               = _Cyrillic               // Cyrillic is the set of Unicode characters in script Cyrillic.
+	Deseret                = _Deseret                // Deseret is the set of Unicode characters in script Deseret.
+	Devanagari             = _Devanagari             // Devanagari is the set of Unicode characters in script Devanagari.
+	Egyptian_Hieroglyphs   = _Egyptian_Hieroglyphs   // Egyptian_Hieroglyphs is the set of Unicode characters in script Egyptian_Hieroglyphs.
+	Ethiopic               = _Ethiopic               // Ethiopic is the set of Unicode characters in script Ethiopic.
+	Georgian               = _Georgian               // Georgian is the set of Unicode characters in script Georgian.
+	Glagolitic             = _Glagolitic             // Glagolitic is the set of Unicode characters in script Glagolitic.
+	Gothic                 = _Gothic                 // Gothic is the set of Unicode characters in script Gothic.
+	Greek                  = _Greek                  // Greek is the set of Unicode characters in script Greek.
+	Gujarati               = _Gujarati               // Gujarati is the set of Unicode characters in script Gujarati.
+	Gurmukhi               = _Gurmukhi               // Gurmukhi is the set of Unicode characters in script Gurmukhi.
+	Han                    = _Han                    // Han is the set of Unicode characters in script Han.
+	Hangul                 = _Hangul                 // Hangul is the set of Unicode characters in script Hangul.
+	Hanunoo                = _Hanunoo                // Hanunoo is the set of Unicode characters in script Hanunoo.
+	Hebrew                 = _Hebrew                 // Hebrew is the set of Unicode characters in script Hebrew.
+	Hiragana               = _Hiragana               // Hiragana is the set of Unicode characters in script Hiragana.
+	Imperial_Aramaic       = _Imperial_Aramaic       // Imperial_Aramaic is the set of Unicode characters in script Imperial_Aramaic.
+	Inherited              = _Inherited              // Inherited is the set of Unicode characters in script Inherited.
+	Inscriptional_Pahlavi  = _Inscriptional_Pahlavi  // Inscriptional_Pahlavi is the set of Unicode characters in script Inscriptional_Pahlavi.
+	Inscriptional_Parthian = _Inscriptional_Parthian // Inscriptional_Parthian is the set of Unicode characters in script Inscriptional_Parthian.
+	Javanese               = _Javanese               // Javanese is the set of Unicode characters in script Javanese.
+	Kaithi                 = _Kaithi                 // Kaithi is the set of Unicode characters in script Kaithi.
+	Kannada                = _Kannada                // Kannada is the set of Unicode characters in script Kannada.
+	Katakana               = _Katakana               // Katakana is the set of Unicode characters in script Katakana.
+	Kayah_Li               = _Kayah_Li               // Kayah_Li is the set of Unicode characters in script Kayah_Li.
+	Kharoshthi             = _Kharoshthi             // Kharoshthi is the set of Unicode characters in script Kharoshthi.
+	Khmer                  = _Khmer                  // Khmer is the set of Unicode characters in script Khmer.
+	Lao                    = _Lao                    // Lao is the set of Unicode characters in script Lao.
+	Latin                  = _Latin                  // Latin is the set of Unicode characters in script Latin.
+	Lepcha                 = _Lepcha                 // Lepcha is the set of Unicode characters in script Lepcha.
+	Limbu                  = _Limbu                  // Limbu is the set of Unicode characters in script Limbu.
+	Linear_B               = _Linear_B               // Linear_B is the set of Unicode characters in script Linear_B.
+	Lisu                   = _Lisu                   // Lisu is the set of Unicode characters in script Lisu.
+	Lycian                 = _Lycian                 // Lycian is the set of Unicode characters in script Lycian.
+	Lydian                 = _Lydian                 // Lydian is the set of Unicode characters in script Lydian.
+	Malayalam              = _Malayalam              // Malayalam is the set of Unicode characters in script Malayalam.
+	Meetei_Mayek           = _Meetei_Mayek           // Meetei_Mayek is the set of Unicode characters in script Meetei_Mayek.
+	Mongolian              = _Mongolian              // Mongolian is the set of Unicode characters in script Mongolian.
+	Myanmar                = _Myanmar                // Myanmar is the set of Unicode characters in script Myanmar.
+	New_Tai_Lue            = _New_Tai_Lue            // New_Tai_Lue is the set of Unicode characters in script New_Tai_Lue.
+	Nko                    = _Nko                    // Nko is the set of Unicode characters in script Nko.
+	Ogham                  = _Ogham                  // Ogham is the set of Unicode characters in script Ogham.
+	Ol_Chiki               = _Ol_Chiki               // Ol_Chiki is the set of Unicode characters in script Ol_Chiki.
+	Old_Italic             = _Old_Italic             // Old_Italic is the set of Unicode characters in script Old_Italic.
+	Old_Persian            = _Old_Persian            // Old_Persian is the set of Unicode characters in script Old_Persian.
+	Old_South_Arabian      = _Old_South_Arabian      // Old_South_Arabian is the set of Unicode characters in script Old_South_Arabian.
+	Old_Turkic             = _Old_Turkic             // Old_Turkic is the set of Unicode characters in script Old_Turkic.
+	Oriya                  = _Oriya                  // Oriya is the set of Unicode characters in script Oriya.
+	Osmanya                = _Osmanya                // Osmanya is the set of Unicode characters in script Osmanya.
+	Phags_Pa               = _Phags_Pa               // Phags_Pa is the set of Unicode characters in script Phags_Pa.
+	Phoenician             = _Phoenician             // Phoenician is the set of Unicode characters in script Phoenician.
+	Rejang                 = _Rejang                 // Rejang is the set of Unicode characters in script Rejang.
+	Runic                  = _Runic                  // Runic is the set of Unicode characters in script Runic.
+	Samaritan              = _Samaritan              // Samaritan is the set of Unicode characters in script Samaritan.
+	Saurashtra             = _Saurashtra             // Saurashtra is the set of Unicode characters in script Saurashtra.
+	Shavian                = _Shavian                // Shavian is the set of Unicode characters in script Shavian.
+	Sinhala                = _Sinhala                // Sinhala is the set of Unicode characters in script Sinhala.
+	Sundanese              = _Sundanese              // Sundanese is the set of Unicode characters in script Sundanese.
+	Syloti_Nagri           = _Syloti_Nagri           // Syloti_Nagri is the set of Unicode characters in script Syloti_Nagri.
+	Syriac                 = _Syriac                 // Syriac is the set of Unicode characters in script Syriac.
+	Tagalog                = _Tagalog                // Tagalog is the set of Unicode characters in script Tagalog.
+	Tagbanwa               = _Tagbanwa               // Tagbanwa is the set of Unicode characters in script Tagbanwa.
+	Tai_Le                 = _Tai_Le                 // Tai_Le is the set of Unicode characters in script Tai_Le.
+	Tai_Tham               = _Tai_Tham               // Tai_Tham is the set of Unicode characters in script Tai_Tham.
+	Tai_Viet               = _Tai_Viet               // Tai_Viet is the set of Unicode characters in script Tai_Viet.
+	Tamil                  = _Tamil                  // Tamil is the set of Unicode characters in script Tamil.
+	Telugu                 = _Telugu                 // Telugu is the set of Unicode characters in script Telugu.
+	Thaana                 = _Thaana                 // Thaana is the set of Unicode characters in script Thaana.
+	Thai                   = _Thai                   // Thai is the set of Unicode characters in script Thai.
+	Tibetan                = _Tibetan                // Tibetan is the set of Unicode characters in script Tibetan.
+	Tifinagh               = _Tifinagh               // Tifinagh is the set of Unicode characters in script Tifinagh.
+	Ugaritic               = _Ugaritic               // Ugaritic is the set of Unicode characters in script Ugaritic.
+	Vai                    = _Vai                    // Vai is the set of Unicode characters in script Vai.
+	Yi                     = _Yi                     // Yi is the set of Unicode characters in script Yi.
 )
 
 // Generated by running
@@ -3943,38 +3943,38 @@
 }
 
 var (
-	ASCII_Hex_Digit				= _ASCII_Hex_Digit;			// ASCII_Hex_Digit is the set of Unicode characters with property ASCII_Hex_Digit.
-	Bidi_Control				= _Bidi_Control;			// Bidi_Control is the set of Unicode characters with property Bidi_Control.
-	Dash					= _Dash;				// Dash is the set of Unicode characters with property Dash.
-	Deprecated				= _Deprecated;				// Deprecated is the set of Unicode characters with property Deprecated.
-	Diacritic				= _Diacritic;				// Diacritic is the set of Unicode characters with property Diacritic.
-	Extender				= _Extender;				// Extender is the set of Unicode characters with property Extender.
-	Hex_Digit				= _Hex_Digit;				// Hex_Digit is the set of Unicode characters with property Hex_Digit.
-	Hyphen					= _Hyphen;				// Hyphen is the set of Unicode characters with property Hyphen.
-	IDS_Binary_Operator			= _IDS_Binary_Operator;			// IDS_Binary_Operator is the set of Unicode characters with property IDS_Binary_Operator.
-	IDS_Trinary_Operator			= _IDS_Trinary_Operator;		// IDS_Trinary_Operator is the set of Unicode characters with property IDS_Trinary_Operator.
-	Ideographic				= _Ideographic;				// Ideographic is the set of Unicode characters with property Ideographic.
-	Join_Control				= _Join_Control;			// Join_Control is the set of Unicode characters with property Join_Control.
-	Logical_Order_Exception			= _Logical_Order_Exception;		// Logical_Order_Exception is the set of Unicode characters with property Logical_Order_Exception.
-	Noncharacter_Code_Point			= _Noncharacter_Code_Point;		// Noncharacter_Code_Point is the set of Unicode characters with property Noncharacter_Code_Point.
-	Other_Alphabetic			= _Other_Alphabetic;			// Other_Alphabetic is the set of Unicode characters with property Other_Alphabetic.
-	Other_Default_Ignorable_Code_Point	= _Other_Default_Ignorable_Code_Point;	// Other_Default_Ignorable_Code_Point is the set of Unicode characters with property Other_Default_Ignorable_Code_Point.
-	Other_Grapheme_Extend			= _Other_Grapheme_Extend;		// Other_Grapheme_Extend is the set of Unicode characters with property Other_Grapheme_Extend.
-	Other_ID_Continue			= _Other_ID_Continue;			// Other_ID_Continue is the set of Unicode characters with property Other_ID_Continue.
-	Other_ID_Start				= _Other_ID_Start;			// Other_ID_Start is the set of Unicode characters with property Other_ID_Start.
-	Other_Lowercase				= _Other_Lowercase;			// Other_Lowercase is the set of Unicode characters with property Other_Lowercase.
-	Other_Math				= _Other_Math;				// Other_Math is the set of Unicode characters with property Other_Math.
-	Other_Uppercase				= _Other_Uppercase;			// Other_Uppercase is the set of Unicode characters with property Other_Uppercase.
-	Pattern_Syntax				= _Pattern_Syntax;			// Pattern_Syntax is the set of Unicode characters with property Pattern_Syntax.
-	Pattern_White_Space			= _Pattern_White_Space;			// Pattern_White_Space is the set of Unicode characters with property Pattern_White_Space.
-	Quotation_Mark				= _Quotation_Mark;			// Quotation_Mark is the set of Unicode characters with property Quotation_Mark.
-	Radical					= _Radical;				// Radical is the set of Unicode characters with property Radical.
-	STerm					= _STerm;				// STerm is the set of Unicode characters with property STerm.
-	Soft_Dotted				= _Soft_Dotted;				// Soft_Dotted is the set of Unicode characters with property Soft_Dotted.
-	Terminal_Punctuation			= _Terminal_Punctuation;		// Terminal_Punctuation is the set of Unicode characters with property Terminal_Punctuation.
-	Unified_Ideograph			= _Unified_Ideograph;			// Unified_Ideograph is the set of Unicode characters with property Unified_Ideograph.
-	Variation_Selector			= _Variation_Selector;			// Variation_Selector is the set of Unicode characters with property Variation_Selector.
-	White_Space				= _White_Space;				// White_Space is the set of Unicode characters with property White_Space.
+	ASCII_Hex_Digit                    = _ASCII_Hex_Digit                    // ASCII_Hex_Digit is the set of Unicode characters with property ASCII_Hex_Digit.
+	Bidi_Control                       = _Bidi_Control                       // Bidi_Control is the set of Unicode characters with property Bidi_Control.
+	Dash                               = _Dash                               // Dash is the set of Unicode characters with property Dash.
+	Deprecated                         = _Deprecated                         // Deprecated is the set of Unicode characters with property Deprecated.
+	Diacritic                          = _Diacritic                          // Diacritic is the set of Unicode characters with property Diacritic.
+	Extender                           = _Extender                           // Extender is the set of Unicode characters with property Extender.
+	Hex_Digit                          = _Hex_Digit                          // Hex_Digit is the set of Unicode characters with property Hex_Digit.
+	Hyphen                             = _Hyphen                             // Hyphen is the set of Unicode characters with property Hyphen.
+	IDS_Binary_Operator                = _IDS_Binary_Operator                // IDS_Binary_Operator is the set of Unicode characters with property IDS_Binary_Operator.
+	IDS_Trinary_Operator               = _IDS_Trinary_Operator               // IDS_Trinary_Operator is the set of Unicode characters with property IDS_Trinary_Operator.
+	Ideographic                        = _Ideographic                        // Ideographic is the set of Unicode characters with property Ideographic.
+	Join_Control                       = _Join_Control                       // Join_Control is the set of Unicode characters with property Join_Control.
+	Logical_Order_Exception            = _Logical_Order_Exception            // Logical_Order_Exception is the set of Unicode characters with property Logical_Order_Exception.
+	Noncharacter_Code_Point            = _Noncharacter_Code_Point            // Noncharacter_Code_Point is the set of Unicode characters with property Noncharacter_Code_Point.
+	Other_Alphabetic                   = _Other_Alphabetic                   // Other_Alphabetic is the set of Unicode characters with property Other_Alphabetic.
+	Other_Default_Ignorable_Code_Point = _Other_Default_Ignorable_Code_Point // Other_Default_Ignorable_Code_Point is the set of Unicode characters with property Other_Default_Ignorable_Code_Point.
+	Other_Grapheme_Extend              = _Other_Grapheme_Extend              // Other_Grapheme_Extend is the set of Unicode characters with property Other_Grapheme_Extend.
+	Other_ID_Continue                  = _Other_ID_Continue                  // Other_ID_Continue is the set of Unicode characters with property Other_ID_Continue.
+	Other_ID_Start                     = _Other_ID_Start                     // Other_ID_Start is the set of Unicode characters with property Other_ID_Start.
+	Other_Lowercase                    = _Other_Lowercase                    // Other_Lowercase is the set of Unicode characters with property Other_Lowercase.
+	Other_Math                         = _Other_Math                         // Other_Math is the set of Unicode characters with property Other_Math.
+	Other_Uppercase                    = _Other_Uppercase                    // Other_Uppercase is the set of Unicode characters with property Other_Uppercase.
+	Pattern_Syntax                     = _Pattern_Syntax                     // Pattern_Syntax is the set of Unicode characters with property Pattern_Syntax.
+	Pattern_White_Space                = _Pattern_White_Space                // Pattern_White_Space is the set of Unicode characters with property Pattern_White_Space.
+	Quotation_Mark                     = _Quotation_Mark                     // Quotation_Mark is the set of Unicode characters with property Quotation_Mark.
+	Radical                            = _Radical                            // Radical is the set of Unicode characters with property Radical.
+	STerm                              = _STerm                              // STerm is the set of Unicode characters with property STerm.
+	Soft_Dotted                        = _Soft_Dotted                        // Soft_Dotted is the set of Unicode characters with property Soft_Dotted.
+	Terminal_Punctuation               = _Terminal_Punctuation               // Terminal_Punctuation is the set of Unicode characters with property Terminal_Punctuation.
+	Unified_Ideograph                  = _Unified_Ideograph                  // Unified_Ideograph is the set of Unicode characters with property Unified_Ideograph.
+	Variation_Selector                 = _Variation_Selector                 // Variation_Selector is the set of Unicode characters with property Variation_Selector.
+	White_Space                        = _White_Space                        // White_Space is the set of Unicode characters with property White_Space.
 )
 
 // Generated by running