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// Copyright 2014 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build !plan9
#include "textflag.h"
// NOTE: Windows externalthreadhandler expects memclr to preserve DX.
// void runtime·memclr(void*, uintptr)
TEXT runtime·memclr(SB), NOSPLIT, $0-16
MOVQ ptr+0(FP), DI
MOVQ n+8(FP), BX
XORQ AX, AX
// MOVOU seems always faster than REP STOSQ.
tail:
TESTQ BX, BX
JEQ _0
CMPQ BX, $2
JBE _1or2
CMPQ BX, $4
JBE _3or4
CMPQ BX, $8
JB _5through7
JE _8
CMPQ BX, $16
JBE _9through16
PXOR X0, X0
CMPQ BX, $32
JBE _17through32
CMPQ BX, $64
JBE _33through64
CMPQ BX, $128
JBE _65through128
CMPQ BX, $256
JBE _129through256
CMPB runtime·support_avx2(SB), $1
JE loop_preheader_avx2
// TODO: use branch table and BSR to make this just a single dispatch
// TODO: for really big clears, use MOVNTDQ, even without AVX2.
loop:
MOVOU X0, 0(DI)
MOVOU X0, 16(DI)
MOVOU X0, 32(DI)
MOVOU X0, 48(DI)
MOVOU X0, 64(DI)
MOVOU X0, 80(DI)
MOVOU X0, 96(DI)
MOVOU X0, 112(DI)
MOVOU X0, 128(DI)
MOVOU X0, 144(DI)
MOVOU X0, 160(DI)
MOVOU X0, 176(DI)
MOVOU X0, 192(DI)
MOVOU X0, 208(DI)
MOVOU X0, 224(DI)
MOVOU X0, 240(DI)
SUBQ $256, BX
ADDQ $256, DI
CMPQ BX, $256
JAE loop
JMP tail
loop_preheader_avx2:
VPXOR Y0, Y0, Y0
// For smaller sizes MOVNTDQ may be faster or slower depending on hardware.
// For larger sizes it is always faster, even on dual Xeons with 30M cache.
// TODO take into account actual LLC size. E. g. glibc uses LLC size/2.
CMPQ BX, $0x2000000
JAE loop_preheader_avx2_huge
loop_avx2:
VMOVDQU Y0, 0(DI)
VMOVDQU Y0, 32(DI)
VMOVDQU Y0, 64(DI)
VMOVDQU Y0, 96(DI)
SUBQ $128, BX
ADDQ $128, DI
CMPQ BX, $128
JAE loop_avx2
VMOVDQU Y0, -32(DI)(BX*1)
VMOVDQU Y0, -64(DI)(BX*1)
VMOVDQU Y0, -96(DI)(BX*1)
VMOVDQU Y0, -128(DI)(BX*1)
VZEROUPPER
RET
loop_preheader_avx2_huge:
// Align to 32 byte boundary
VMOVDQU Y0, 0(DI)
MOVQ DI, SI
ADDQ $32, DI
ANDQ $~31, DI
SUBQ DI, SI
ADDQ SI, BX
loop_avx2_huge:
VMOVNTDQ Y0, 0(DI)
VMOVNTDQ Y0, 32(DI)
VMOVNTDQ Y0, 64(DI)
VMOVNTDQ Y0, 96(DI)
SUBQ $128, BX
ADDQ $128, DI
CMPQ BX, $128
JAE loop_avx2_huge
// In the description of MOVNTDQ in [1]
// "... fencing operation implemented with the SFENCE or MFENCE instruction
// should be used in conjunction with MOVNTDQ instructions..."
// [1] 64-ia-32-architectures-software-developer-manual-325462.pdf
SFENCE
VMOVDQU Y0, -32(DI)(BX*1)
VMOVDQU Y0, -64(DI)(BX*1)
VMOVDQU Y0, -96(DI)(BX*1)
VMOVDQU Y0, -128(DI)(BX*1)
VZEROUPPER
RET
_1or2:
MOVB AX, (DI)
MOVB AX, -1(DI)(BX*1)
RET
_0:
RET
_3or4:
MOVW AX, (DI)
MOVW AX, -2(DI)(BX*1)
RET
_5through7:
MOVL AX, (DI)
MOVL AX, -4(DI)(BX*1)
RET
_8:
// We need a separate case for 8 to make sure we clear pointers atomically.
MOVQ AX, (DI)
RET
_9through16:
MOVQ AX, (DI)
MOVQ AX, -8(DI)(BX*1)
RET
_17through32:
MOVOU X0, (DI)
MOVOU X0, -16(DI)(BX*1)
RET
_33through64:
MOVOU X0, (DI)
MOVOU X0, 16(DI)
MOVOU X0, -32(DI)(BX*1)
MOVOU X0, -16(DI)(BX*1)
RET
_65through128:
MOVOU X0, (DI)
MOVOU X0, 16(DI)
MOVOU X0, 32(DI)
MOVOU X0, 48(DI)
MOVOU X0, -64(DI)(BX*1)
MOVOU X0, -48(DI)(BX*1)
MOVOU X0, -32(DI)(BX*1)
MOVOU X0, -16(DI)(BX*1)
RET
_129through256:
MOVOU X0, (DI)
MOVOU X0, 16(DI)
MOVOU X0, 32(DI)
MOVOU X0, 48(DI)
MOVOU X0, 64(DI)
MOVOU X0, 80(DI)
MOVOU X0, 96(DI)
MOVOU X0, 112(DI)
MOVOU X0, -128(DI)(BX*1)
MOVOU X0, -112(DI)(BX*1)
MOVOU X0, -96(DI)(BX*1)
MOVOU X0, -80(DI)(BX*1)
MOVOU X0, -64(DI)(BX*1)
MOVOU X0, -48(DI)(BX*1)
MOVOU X0, -32(DI)(BX*1)
MOVOU X0, -16(DI)(BX*1)
RET