blob: b794962205d3da7f8cdf9c37c43fecdc0473e81e [file] [log] [blame]
// Copyright 2013 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// This program is processed by the cover command, and then testAll is called.
// The test driver in main.go can then compare the coverage statistics with expectation.
// The word LINE is replaced by the line number in this file. When the file is executed,
// the coverage processing has changed the line numbers, so we can't use runtime.Caller.
package main
import _ "unsafe" // for go:linkname
//go:linkname some_name some_name
const anything = 1e9 // Just some unlikely value that means "we got here, don't care how often"
func testAll() {
testSimple()
testBlockRun()
testIf()
testFor()
testRange()
testSwitch()
testTypeSwitch()
testSelect1()
testSelect2()
testPanic()
testEmptySwitches()
testFunctionLiteral()
testGoto()
}
// The indexes of the counters in testPanic are known to main.go
const panicIndex = 3
// This test appears first because the index of its counters is known to main.go
func testPanic() {
defer func() {
recover()
}()
check(LINE, 1)
panic("should not get next line")
check(LINE, 0) // this is GoCover.Count[panicIndex]
// The next counter is in testSimple and it will be non-zero.
// If the panic above does not trigger a counter, the test will fail
// because GoCover.Count[panicIndex] will be the one in testSimple.
}
func testSimple() {
check(LINE, 1)
}
func testIf() {
if true {
check(LINE, 1)
} else {
check(LINE, 0)
}
if false {
check(LINE, 0)
} else {
check(LINE, 1)
}
for i := 0; i < 3; i++ {
if checkVal(LINE, 3, i) <= 2 {
check(LINE, 3)
}
if checkVal(LINE, 3, i) <= 1 {
check(LINE, 2)
}
if checkVal(LINE, 3, i) <= 0 {
check(LINE, 1)
}
}
for i := 0; i < 3; i++ {
if checkVal(LINE, 3, i) <= 1 {
check(LINE, 2)
} else {
check(LINE, 1)
}
}
for i := 0; i < 3; i++ {
if checkVal(LINE, 3, i) <= 0 {
check(LINE, 1)
} else if checkVal(LINE, 2, i) <= 1 {
check(LINE, 1)
} else if checkVal(LINE, 1, i) <= 2 {
check(LINE, 1)
} else if checkVal(LINE, 0, i) <= 3 {
check(LINE, 0)
}
}
if func(a, b int) bool { return a < b }(3, 4) {
check(LINE, 1)
}
}
func testFor() {
for i := 0; i < 10; func() { i++; check(LINE, 10) }() {
check(LINE, 10)
}
}
func testRange() {
for _, f := range []func(){
func() { check(LINE, 1) },
} {
f()
check(LINE, 1)
}
}
func testBlockRun() {
check(LINE, 1)
{
check(LINE, 1)
}
{
check(LINE, 1)
}
check(LINE, 1)
{
check(LINE, 1)
}
{
check(LINE, 1)
}
check(LINE, 1)
}
func testSwitch() {
for i := 0; i < 5; func() { i++; check(LINE, 5) }() {
goto label2
label1:
goto label1
label2:
switch i {
case 0:
check(LINE, 1)
case 1:
check(LINE, 1)
case 2:
check(LINE, 1)
default:
check(LINE, 2)
}
}
}
func testTypeSwitch() {
var x = []interface{}{1, 2.0, "hi"}
for _, v := range x {
switch func() { check(LINE, 3) }(); v.(type) {
case int:
check(LINE, 1)
case float64:
check(LINE, 1)
case string:
check(LINE, 1)
case complex128:
check(LINE, 0)
default:
check(LINE, 0)
}
}
}
func testSelect1() {
c := make(chan int)
go func() {
for i := 0; i < 1000; i++ {
c <- i
}
}()
for {
select {
case <-c:
check(LINE, anything)
case <-c:
check(LINE, anything)
default:
check(LINE, 1)
return
}
}
}
func testSelect2() {
c1 := make(chan int, 1000)
c2 := make(chan int, 1000)
for i := 0; i < 1000; i++ {
c1 <- i
c2 <- i
}
for {
select {
case <-c1:
check(LINE, 1000)
case <-c2:
check(LINE, 1000)
default:
check(LINE, 1)
return
}
}
}
// Empty control statements created syntax errors. This function
// is here just to be sure that those are handled correctly now.
func testEmptySwitches() {
check(LINE, 1)
switch 3 {
}
check(LINE, 1)
switch i := (interface{})(3).(int); i {
}
check(LINE, 1)
c := make(chan int)
go func() {
check(LINE, 1)
c <- 1
select {}
}()
<-c
check(LINE, 1)
}
func testFunctionLiteral() {
a := func(f func()) error {
f()
f()
return nil
}
b := func(f func()) bool {
f()
f()
return true
}
check(LINE, 1)
a(func() {
check(LINE, 2)
})
if err := a(func() {
check(LINE, 2)
}); err != nil {
}
switch b(func() {
check(LINE, 2)
}) {
}
x := 2
switch x {
case func() int { check(LINE, 1); return 1 }():
check(LINE, 0)
panic("2=1")
case func() int { check(LINE, 1); return 2 }():
check(LINE, 1)
case func() int { check(LINE, 0); return 3 }():
check(LINE, 0)
panic("2=3")
}
}
func testGoto() {
for i := 0; i < 2; i++ {
if i == 0 {
goto Label
}
check(LINE, 1)
Label:
check(LINE, 2)
}
// Now test that we don't inject empty statements
// between a label and a loop.
loop:
for {
check(LINE, 1)
break loop
}
}
// This comment didn't appear in generated go code.
func haha() {
// Needed for cover to add counter increment here.
_ = 42
}
// Some someFunction.
//
//go:nosplit
func someFunction() {
}