| // Copyright 2009 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // Heap map, 64-bit version |
| // See malloc.h and mheap.c for overview. |
| |
| #include "runtime.h" |
| #include "malloc.h" |
| |
| // 3-level radix tree mapping page ids to Span*. |
| void |
| runtime·MHeapMap_Init(MHeapMap *m, void *(*allocator)(uintptr)) |
| { |
| m->allocator = allocator; |
| } |
| |
| MSpan* |
| runtime·MHeapMap_Get(MHeapMap *m, PageID k) |
| { |
| int32 i1, i2, i3; |
| |
| i3 = k & MHeapMap_Level3Mask; |
| k >>= MHeapMap_Level3Bits; |
| i2 = k & MHeapMap_Level2Mask; |
| k >>= MHeapMap_Level2Bits; |
| i1 = k & MHeapMap_Level1Mask; |
| k >>= MHeapMap_Level1Bits; |
| if(k != 0) |
| runtime·throw("MHeapMap_Get"); |
| |
| return m->p[i1]->p[i2]->s[i3]; |
| } |
| |
| MSpan* |
| runtime·MHeapMap_GetMaybe(MHeapMap *m, PageID k) |
| { |
| int32 i1, i2, i3; |
| MHeapMapNode2 *p2; |
| MHeapMapNode3 *p3; |
| |
| i3 = k & MHeapMap_Level3Mask; |
| k >>= MHeapMap_Level3Bits; |
| i2 = k & MHeapMap_Level2Mask; |
| k >>= MHeapMap_Level2Bits; |
| i1 = k & MHeapMap_Level1Mask; |
| k >>= MHeapMap_Level1Bits; |
| if(k != 0) |
| runtime·throw("MHeapMap_Get"); |
| |
| p2 = m->p[i1]; |
| if(p2 == nil) |
| return nil; |
| p3 = p2->p[i2]; |
| if(p3 == nil) |
| return nil; |
| return p3->s[i3]; |
| } |
| |
| void |
| runtime·MHeapMap_Set(MHeapMap *m, PageID k, MSpan *s) |
| { |
| int32 i1, i2, i3; |
| |
| i3 = k & MHeapMap_Level3Mask; |
| k >>= MHeapMap_Level3Bits; |
| i2 = k & MHeapMap_Level2Mask; |
| k >>= MHeapMap_Level2Bits; |
| i1 = k & MHeapMap_Level1Mask; |
| k >>= MHeapMap_Level1Bits; |
| if(k != 0) |
| runtime·throw("MHeapMap_Set"); |
| |
| m->p[i1]->p[i2]->s[i3] = s; |
| } |
| |
| // Allocate the storage required for entries [k, k+1, ..., k+len-1] |
| // so that Get and Set calls need not check for nil pointers. |
| bool |
| runtime·MHeapMap_Preallocate(MHeapMap *m, PageID k, uintptr len) |
| { |
| uintptr end; |
| int32 i1, i2; |
| MHeapMapNode2 *p2; |
| MHeapMapNode3 *p3; |
| |
| end = k+len; |
| while(k < end) { |
| if((k >> MHeapMap_TotalBits) != 0) |
| return false; |
| i2 = (k >> MHeapMap_Level3Bits) & MHeapMap_Level2Mask; |
| i1 = (k >> (MHeapMap_Level3Bits + MHeapMap_Level2Bits)) & MHeapMap_Level1Mask; |
| |
| // first-level pointer |
| if((p2 = m->p[i1]) == nil) { |
| p2 = m->allocator(sizeof *p2); |
| if(p2 == nil) |
| return false; |
| mstats.heapmap_sys += sizeof *p2; |
| m->p[i1] = p2; |
| } |
| |
| // second-level pointer |
| if(p2->p[i2] == nil) { |
| p3 = m->allocator(sizeof *p3); |
| if(p3 == nil) |
| return false; |
| mstats.heapmap_sys += sizeof *p3; |
| p2->p[i2] = p3; |
| } |
| |
| // advance key past this leaf node |
| k = ((k >> MHeapMap_Level3Bits) + 1) << MHeapMap_Level3Bits; |
| } |
| return true; |
| } |
| |