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// Copyright 2017 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package gocore
import (
"debug/dwarf"
"fmt"
"strings"
"golang.org/x/debug/core"
)
// A Process represents the state of a Go process that core dumped.
type Process struct {
proc *core.Process
// data structure for fast object finding
// The key to these maps is the object address divided by
// pageTableSize * heapInfoSize.
pageTable map[core.Address]*pageTableEntry
pages []core.Address // deterministic ordering of keys of pageTable
// number of live objects
nObj int
goroutines []*Goroutine
// runtime info
rtGlobals map[string]region
rtConstants map[string]int64
// A module is a loadable unit. Most Go programs have 1, programs
// which load plugins will have more.
modules []*module
// address -> function mapping
funcTab funcTab
// map from dwarf type to *Type
dwarfMap map[dwarf.Type]*Type
// map from address of runtime._type to *Type
runtimeMap map[core.Address]*Type
// map from runtime type name to the set of *Type with that name
// Used to find candidates to put in the runtimeMap map.
runtimeNameMap map[string][]*Type
// memory usage by category
stats *Stats
buildVersion string
globals []*Root
// Types of each object, indexed by object index.
// Only initialized if FlagTypes is passed to Core.
types []typeInfo
// Reverse edges.
// The reverse edges for object #i are redge[ridx[i]:ridx[i+1]].
// A "reverse edge" for object #i is a location in memory where a pointer
// to object #i lives.
// Only initialized if FlagReverse is passed to Core.
redge []core.Address
ridx []int64
// Sorted list of all roots.
// Only initialized if FlagReverse is passed to Core.
rootIdx []*Root
}
// Process returns the core.Process used to construct this Process.
func (p *Process) Process() *core.Process {
return p.proc
}
func (p *Process) Goroutines() []*Goroutine {
return p.goroutines
}
// Stats returns a breakdown of the program's memory use by category.
func (p *Process) Stats() *Stats {
return p.stats
}
// BuildVersion returns the Go version that was used to build the inferior binary.
func (p *Process) BuildVersion() string {
return p.buildVersion
}
func (p *Process) Globals() []*Root {
return p.globals
}
// FindFunc returns the function which contains the code at address pc, if any.
func (p *Process) FindFunc(pc core.Address) *Func {
return p.funcTab.find(pc)
}
func (p *Process) findType(name string) *Type {
s := p.runtimeNameMap[name]
if len(s) == 0 {
panic("can't find type " + name)
}
return s[0]
}
// A Flags indicates optional analyses for Core to compute.
type Flags uint8
const (
// FlagTypes requests that Core compute type information for all Go objects,
// required to use the Type function.
// Setting this flag will require more initialization time and use more memory.
FlagTypes Flags = 1 << iota
// FlagReverse requests that Core compute reverse edge information,
// required to use ForEachReversePtr.
// Setting this flag will require more initialization time and use more memory.
FlagReverse
)
// Core takes a loaded core file and extracts Go information from it.
// flags is a bitmask of data that should be extracted from the core.
func Core(proc *core.Process, flags Flags) (p *Process, err error) {
// Make sure we have DWARF info.
if _, err := proc.DWARF(); err != nil {
return nil, err
}
// Guard against failures of proc.Read* routines.
/*
defer func() {
e := recover()
if e == nil {
return
}
p = nil
if x, ok := e.(error); ok {
err = x
return
}
panic(e) // Not an error, re-panic it.
}()
*/
p = &Process{
proc: proc,
runtimeMap: map[core.Address]*Type{},
dwarfMap: map[dwarf.Type]*Type{},
}
// Initialize everything that just depends on DWARF.
p.readDWARFTypes()
p.readRuntimeConstants()
p.readGlobals()
// Find runtime globals we care about. Initialize regions for them.
p.rtGlobals = map[string]region{}
for _, g := range p.globals {
if strings.HasPrefix(g.Name, "runtime.") {
p.rtGlobals[g.Name[8:]] = region{p: p, a: g.Addr, typ: g.Type}
}
}
// Read all the data that depend on runtime globals.
p.buildVersion = p.rtGlobals["buildVersion"].String()
p.readModules()
p.readHeap()
p.readGs()
p.readStackVars() // needs to be after readGs.
p.markObjects() // needs to be after readGlobals, readStackVars.
if flags&FlagTypes != 0 {
p.typeHeap() // needs to be after markObjects.
}
if flags&FlagReverse != 0 {
p.reverseEdges() // needs to be after markObjects.
}
return p, nil
}
type arena struct {
heapMin core.Address
heapMax core.Address
bitmapMin core.Address
bitmapMax core.Address
spanTableMin core.Address
spanTableMax core.Address
}
func (p *Process) readHeap() {
ptrSize := p.proc.PtrSize()
logPtrSize := p.proc.LogPtrSize()
p.pageTable = map[core.Address]*pageTableEntry{}
mheap := p.rtGlobals["mheap_"]
var arenas []arena
if mheap.HasField("spans") {
// go 1.9 or 1.10. There is a single arena.
arenaStart := core.Address(mheap.Field("arena_start").Uintptr())
arenaUsed := core.Address(mheap.Field("arena_used").Uintptr())
arenaEnd := core.Address(mheap.Field("arena_end").Uintptr())
bitmapEnd := core.Address(mheap.Field("bitmap").Uintptr())
bitmapStart := bitmapEnd.Add(-int64(mheap.Field("bitmap_mapped").Uintptr()))
spanTableStart := mheap.Field("spans").SlicePtr().Address()
spanTableEnd := spanTableStart.Add(mheap.Field("spans").SliceCap() * ptrSize)
arenas = append(arenas, arena{
heapMin: arenaStart,
heapMax: arenaEnd,
bitmapMin: bitmapStart,
bitmapMax: bitmapEnd,
spanTableMin: spanTableStart,
spanTableMax: spanTableEnd,
})
// Copy pointer bits to heap info.
// Note that the pointer bits are stored backwards.
for a := arenaStart; a < arenaUsed; a = a.Add(ptrSize) {
off := a.Sub(arenaStart) >> logPtrSize
if p.proc.ReadUint8(bitmapEnd.Add(-(off>>2)-1))>>uint(off&3)&1 != 0 {
p.setHeapPtr(a)
}
}
} else {
// go 1.11+. Has multiple arenas.
arenaSize := p.rtConstants["heapArenaBytes"]
if arenaSize%heapInfoSize != 0 {
panic("arenaSize not a multiple of heapInfoSize")
}
arenaBaseOffset := p.rtConstants["arenaBaseOffset"]
if ptrSize == 4 && arenaBaseOffset != 0 {
panic("arenaBaseOffset must be 0 for 32-bit inferior")
}
level1Table := mheap.Field("arenas")
level1size := level1Table.ArrayLen()
for level1 := int64(0); level1 < level1size; level1++ {
ptr := level1Table.ArrayIndex(level1)
if ptr.Address() == 0 {
continue
}
level2table := ptr.Deref()
level2size := level2table.ArrayLen()
for level2 := int64(0); level2 < level2size; level2++ {
ptr = level2table.ArrayIndex(level2)
if ptr.Address() == 0 {
continue
}
a := ptr.Deref()
min := core.Address(arenaSize*(level2+level1*level2size) - arenaBaseOffset)
max := min.Add(arenaSize)
bitmap := a.Field("bitmap")
spans := a.Field("spans")
arenas = append(arenas, arena{
heapMin: min,
heapMax: max,
bitmapMin: bitmap.a,
bitmapMax: bitmap.a.Add(bitmap.ArrayLen()),
spanTableMin: spans.a,
spanTableMax: spans.a.Add(spans.ArrayLen() * ptrSize),
})
// Copy out ptr/nonptr bits
n := bitmap.ArrayLen()
for i := int64(0); i < n; i++ {
m := bitmap.ArrayIndex(i).Uint8()
for j := int64(0); j < 8; j++ {
if m>>uint(j)&1 != 0 {
p.setHeapPtr(min.Add((i*8 + j) * ptrSize))
}
}
}
}
}
}
p.readSpans(mheap, arenas)
}
func (p *Process) readSpans(mheap region, arenas []arena) {
var all int64
var text int64
var readOnly int64
var heap int64
var spanTable int64
var bitmap int64
var data int64
var bss int64 // also includes mmap'd regions
for _, m := range p.proc.Mappings() {
size := m.Size()
all += size
switch m.Perm() {
case core.Read:
readOnly += size
case core.Read | core.Exec:
text += size
case core.Read | core.Write:
if m.CopyOnWrite() {
// Check if m.file == text's file? That could distinguish
// data segment from mmapped file.
data += size
break
}
attribute := func(x, y core.Address, p *int64) {
a := x.Max(m.Min())
b := y.Min(m.Max())
if a < b {
*p += b.Sub(a)
size -= b.Sub(a)
}
}
for _, a := range arenas {
attribute(a.heapMin, a.heapMax, &heap)
attribute(a.bitmapMin, a.bitmapMax, &bitmap)
attribute(a.spanTableMin, a.spanTableMax, &spanTable)
}
// Any other anonymous mapping is bss.
// TODO: how to distinguish original bss from anonymous mmap?
bss += size
default:
panic("weird mapping " + m.Perm().String())
}
}
pageSize := p.rtConstants["_PageSize"]
// Span types
spanInUse := uint8(p.rtConstants["_MSpanInUse"])
spanManual := uint8(p.rtConstants["_MSpanManual"])
spanDead := uint8(p.rtConstants["_MSpanDead"])
spanFree := uint8(p.rtConstants["_MSpanFree"])
// Process spans.
if pageSize%heapInfoSize != 0 {
panic(fmt.Sprintf("page size not a multiple of %d", heapInfoSize))
}
allspans := mheap.Field("allspans")
var allSpanSize int64
var freeSpanSize int64
var releasedSpanSize int64
var manualSpanSize int64
var inUseSpanSize int64
var allocSize int64
var freeSize int64
var spanRoundSize int64
var manualAllocSize int64
var manualFreeSize int64
n := allspans.SliceLen()
for i := int64(0); i < n; i++ {
s := allspans.SliceIndex(i).Deref()
min := core.Address(s.Field("startAddr").Uintptr())
elemSize := int64(s.Field("elemsize").Uintptr())
nPages := int64(s.Field("npages").Uintptr())
spanSize := nPages * pageSize
max := min.Add(spanSize)
allSpanSize += spanSize
switch s.Field("state").Uint8() {
case spanInUse:
inUseSpanSize += spanSize
n := int64(s.Field("nelems").Uintptr())
// An object is allocated if it is marked as
// allocated or it is below freeindex.
x := s.Field("allocBits").Address()
alloc := make([]bool, n)
for i := int64(0); i < n; i++ {
alloc[i] = p.proc.ReadUint8(x.Add(i/8))>>uint(i%8)&1 != 0
}
k := int64(s.Field("freeindex").Uintptr())
for i := int64(0); i < k; i++ {
alloc[i] = true
}
for i := int64(0); i < n; i++ {
if alloc[i] {
allocSize += elemSize
} else {
freeSize += elemSize
}
}
spanRoundSize += spanSize - n*elemSize
// initialize heap info records for all inuse spans.
for a := min; a < max; a += heapInfoSize {
h := p.allocHeapInfo(a)
h.base = min
h.size = elemSize
}
// Process special records.
for sp := s.Field("specials"); sp.Address() != 0; sp = sp.Field("next") {
sp = sp.Deref() // *special to special
if sp.Field("kind").Uint8() != uint8(p.rtConstants["_KindSpecialFinalizer"]) {
// All other specials (just profile records) can't point into the heap.
continue
}
obj := min.Add(int64(sp.Field("offset").Uint16()))
p.globals = append(p.globals,
&Root{
Name: fmt.Sprintf("finalizer for %x", obj),
Addr: sp.a,
Type: p.findType("runtime.specialfinalizer"),
Frame: nil,
})
// TODO: these aren't really "globals", as they
// are kept alive by the object they reference being alive.
// But we have no way of adding edges from an object to
// the corresponding finalizer data, so we punt on that thorny
// issue for now.
}
case spanFree:
freeSpanSize += spanSize
nReleased := int64(s.Field("npreleased").Uintptr())
releasedSpanSize += nReleased * pageSize
case spanDead:
// These are just deallocated span descriptors. They use no heap.
case spanManual:
manualSpanSize += spanSize
manualAllocSize += spanSize
for x := core.Address(s.Field("manualFreeList").Cast("uintptr").Uintptr()); x != 0; x = p.proc.ReadPtr(x) {
manualAllocSize -= elemSize
manualFreeSize += elemSize
}
}
}
p.stats = &Stats{"all", all, []*Stats{
&Stats{"text", text, nil},
&Stats{"readonly", readOnly, nil},
&Stats{"data", data, nil},
&Stats{"bss", bss, nil},
&Stats{"heap", heap, []*Stats{
&Stats{"in use spans", inUseSpanSize, []*Stats{
&Stats{"alloc", allocSize, nil},
&Stats{"free", freeSize, nil},
&Stats{"round", spanRoundSize, nil},
}},
&Stats{"manual spans", manualSpanSize, []*Stats{
&Stats{"alloc", manualAllocSize, nil},
&Stats{"free", manualFreeSize, nil},
}},
&Stats{"free spans", freeSpanSize, []*Stats{
&Stats{"retained", freeSpanSize - releasedSpanSize, nil},
&Stats{"released", releasedSpanSize, nil},
}},
}},
&Stats{"ptr bitmap", bitmap, nil},
&Stats{"span table", spanTable, nil},
}}
var check func(*Stats)
check = func(s *Stats) {
if len(s.Children) == 0 {
return
}
var sum int64
for _, c := range s.Children {
sum += c.Size
}
if sum != s.Size {
panic(fmt.Sprintf("check failed for %s: %d vs %d", s.Name, s.Size, sum))
}
for _, c := range s.Children {
check(c)
}
}
check(p.stats)
}
func (p *Process) readGs() {
// TODO: figure out how to "flush" running Gs.
allgs := p.rtGlobals["allgs"]
n := allgs.SliceLen()
for i := int64(0); i < n; i++ {
r := allgs.SliceIndex(i).Deref()
g := p.readG(r)
if g == nil {
continue
}
p.goroutines = append(p.goroutines, g)
}
}
func (p *Process) readG(r region) *Goroutine {
g := &Goroutine{r: r}
stk := r.Field("stack")
g.stackSize = int64(stk.Field("hi").Uintptr() - stk.Field("lo").Uintptr())
var osT *core.Thread // os thread working on behalf of this G (if any).
mp := r.Field("m")
if mp.Address() != 0 {
m := mp.Deref()
pid := m.Field("procid").Uint64()
// TODO check that m.curg points to g?
for _, t := range p.proc.Threads() {
if t.Pid() == pid {
osT = t
}
}
}
status := r.Field("atomicstatus").Uint32()
status &^= uint32(p.rtConstants["_Gscan"])
var sp, pc core.Address
switch status {
case uint32(p.rtConstants["_Gidle"]):
return g
case uint32(p.rtConstants["_Grunnable"]), uint32(p.rtConstants["_Gwaiting"]):
sched := r.Field("sched")
sp = core.Address(sched.Field("sp").Uintptr())
pc = core.Address(sched.Field("pc").Uintptr())
case uint32(p.rtConstants["_Grunning"]):
sp = osT.SP()
pc = osT.PC()
// TODO: back up to the calling frame?
case uint32(p.rtConstants["_Gsyscall"]):
sp = core.Address(r.Field("syscallsp").Uintptr())
pc = core.Address(r.Field("syscallpc").Uintptr())
// TODO: or should we use the osT registers?
case uint32(p.rtConstants["_Gdead"]):
return nil
// TODO: copystack, others?
default:
// Unknown state. We can't read the frames, so just bail now.
// TODO: make this switch complete and then panic here.
// TODO: or just return nil?
return g
}
for {
f := p.readFrame(sp, pc)
if f.f.name == "runtime.goexit" {
break
}
if len(g.frames) > 0 {
g.frames[len(g.frames)-1].parent = f
}
g.frames = append(g.frames, f)
if f.f.name == "runtime.sigtrampgo" {
// Continue traceback at location where the signal
// interrupted normal execution.
ctxt := p.proc.ReadPtr(sp.Add(16)) // 3rd arg
//ctxt is a *ucontext
mctxt := ctxt.Add(5 * 8)
// mctxt is a *mcontext
sp = p.proc.ReadPtr(mctxt.Add(15 * 8))
pc = p.proc.ReadPtr(mctxt.Add(16 * 8))
// TODO: totally arch-dependent!
} else {
sp = f.max
pc = core.Address(p.proc.ReadUintptr(sp - 8)) // TODO:amd64 only
}
if pc == 0 {
// TODO: when would this happen?
break
}
if f.f.name == "runtime.systemstack" {
// switch over to goroutine stack
sched := r.Field("sched")
sp = core.Address(sched.Field("sp").Uintptr())
pc = core.Address(sched.Field("pc").Uintptr())
}
}
return g
}
func (p *Process) readFrame(sp, pc core.Address) *Frame {
f := p.funcTab.find(pc)
if f == nil {
panic(fmt.Errorf(" pc not found %x\n", pc))
}
off := pc.Sub(f.entry)
size := f.frameSize.find(off)
size += p.proc.PtrSize() // TODO: on amd64, the pushed return address
frame := &Frame{f: f, pc: pc, min: sp, max: sp.Add(size)}
// Find live ptrs in locals
live := map[core.Address]bool{}
if x := int(p.rtConstants["_FUNCDATA_LocalsPointerMaps"]); x < len(f.funcdata) {
locals := region{p: p, a: f.funcdata[x], typ: p.findType("runtime.stackmap")}
n := locals.Field("n").Int32() // # of bitmaps
nbit := locals.Field("nbit").Int32() // # of bits per bitmap
idx := f.stackMap.find(off)
if idx < 0 {
idx = 0
}
if idx < int64(n) {
bits := locals.Field("bytedata").a.Add(int64(nbit+7) / 8 * idx)
base := frame.max.Add(-16).Add(-int64(nbit) * p.proc.PtrSize())
// TODO: -16 for amd64. Return address and parent's frame pointer
for i := int64(0); i < int64(nbit); i++ {
if p.proc.ReadUint8(bits.Add(i/8))>>uint(i&7)&1 != 0 {
live[base.Add(i*p.proc.PtrSize())] = true
}
}
}
}
// Same for args
if x := int(p.rtConstants["_FUNCDATA_ArgsPointerMaps"]); x < len(f.funcdata) {
args := region{p: p, a: f.funcdata[x], typ: p.findType("runtime.stackmap")}
n := args.Field("n").Int32() // # of bitmaps
nbit := args.Field("nbit").Int32() // # of bits per bitmap
idx := f.stackMap.find(off)
if idx < 0 {
idx = 0
}
if idx < int64(n) {
bits := args.Field("bytedata").a.Add(int64(nbit+7) / 8 * idx)
base := frame.max
// TODO: add to base for LR archs.
for i := int64(0); i < int64(nbit); i++ {
if p.proc.ReadUint8(bits.Add(i/8))>>uint(i&7)&1 != 0 {
live[base.Add(i*p.proc.PtrSize())] = true
}
}
}
}
frame.Live = live
return frame
}
// A Stats struct is the node of a tree representing the entire memory
// usage of the Go program. Children of a node break its usage down
// by category.
// We maintain the invariant that, if there are children,
// Size == sum(c.Size for c in Children).
type Stats struct {
Name string
Size int64
Children []*Stats
}
func (s *Stats) Child(name string) *Stats {
for _, c := range s.Children {
if c.Name == name {
return c
}
}
return nil
}