| # A GIF decoder: an exercise in Go interfaces |
| 25 May 2011 |
| Tags: gif, gopher, image, interface, lagomorph, lzw, moustache, rodent, technical |
| Summary: How Go's interfaces work nicely in the Go GIF decoder. |
| OldURL: /gif-decoder-exercise-in-go-interfaces |
| |
| Rob Pike |
| |
| ## Introduction |
| |
| At the Google I/O conference in San Francisco on May 10, |
| 2011, we announced that the Go language is now available on Google App Engine. |
| Go is the first language to be made available on App Engine that compiles |
| directly to machine code, |
| which makes it a good choice for CPU-intensive tasks such as image manipulation. |
| |
| In that vein, we demonstrated a program called [Moustachio](http://moustach-io.appspot.com/) |
| that makes it easy to improve a picture such as this one: |
| |
| .image gif-decoder/image00.jpg |
| |
| by adding a moustache and sharing the result: |
| |
| .image gif-decoder/image02.jpg |
| |
| All the graphical processing, including rendering the antialiased moustache, |
| is done by a Go program running on App Engine. |
| (The source is available at [the appengine-go project](http://code.google.com/p/appengine-go/source/browse/example/moustachio/).) |
| |
| Although most images on the web—at least those likely to be moustachioed—are JPEGs, |
| there are countless other formats floating around, |
| and it seemed reasonable for Moustachio to accept uploaded images in a few of them. |
| JPEG and PNG decoders already existed in the Go image library, |
| but the venerable GIF format was not represented, |
| so we decided to write a GIF decoder in time for the announcement. |
| That decoder contains a few pieces that demonstrate how Go's interfaces |
| make some problems easier to solve. |
| The rest of this blog post describes a couple of instances. |
| |
| ## The GIF format |
| |
| First, a quick tour of the GIF format. A GIF image file is _paletted_, |
| that is, each pixel value is an index into a fixed color map that is included in the file. |
| The GIF format dates from a time when there were usually no more than 8 |
| bits per pixel on the display, |
| and a color map was used to convert the limited set of values into the RGB (red, |
| green, blue) triples needed to light the screen. |
| (This is in contrast to a JPEG, for example, |
| which has no color map because the encoding represents the distinct color |
| signals separately.) |
| |
| A GIF image can contain anywhere from 1 to 8 bits per pixel, inclusive, but 8 bits per pixel is the most common. |
| |
| Simplifying somewhat, a GIF file contains a header defining the pixel depth |
| and image dimensions, |
| a color map (256 RGB triples for an 8-bit image), |
| and then the pixel data. |
| The pixel data is stored as a one-dimensional bit stream, |
| compressed using the LZW algorithm, which is quite effective for computer-generated |
| graphics although not so good for photographic imagery. |
| The compressed data is then broken into length-delimited blocks with a one-byte |
| count (0-255) followed by that many bytes: |
| |
| .image gif-decoder/image03.gif |
| |
| ## Deblocking the pixel data |
| |
| To decode GIF pixel data in Go, we can use the LZW decompressor from the |
| `compress/lzw` package. |
| It has a NewReader function that returns an object that, |
| as [the documentation](https://golang.org/pkg/compress/lzw/#NewReader) says, |
| "satisfies reads by decompressing the data read from r": |
| |
| func NewReader(r io.Reader, order Order, litWidth int) io.ReadCloser |
| |
| Here `order` defines the bit-packing order and `litWidth` is the word size in bits, |
| which for a GIF file corresponds to the pixel depth, typically 8. |
| |
| But we can't just give `NewReader` the input file as its first argument |
| because the decompressor needs a stream of bytes but the GIF data is a stream |
| of blocks that must be unpacked. |
| To address this problem, we can wrap the input `io.Reader` with some code to deblock it, |
| and make that code again implement `Reader`. |
| In other words, we put the deblocking code into the `Read` method of a new type, |
| which we call `blockReader`. |
| |
| Here's the data structure for a `blockReader`. |
| |
| type blockReader struct { |
| r reader // Input source; implements io.Reader and io.ByteReader. |
| slice []byte // Buffer of unread data. |
| tmp [256]byte // Storage for slice. |
| } |
| |
| The reader, `r`, will be the source of the image data, |
| perhaps a file or HTTP connection. |
| The `slice` and `tmp` fields will be used to manage the deblocking. |
| Here's the `Read` method in its entirety. |
| It's a nice example of the use of slices and arrays in Go. |
| |
| 1 func (b *blockReader) Read(p []byte) (int, os.Error) { |
| 2 if len(p) == 0 { |
| 3 return 0, nil |
| 4 } |
| 5 if len(b.slice) == 0 { |
| 6 blockLen, err := b.r.ReadByte() |
| 7 if err != nil { |
| 8 return 0, err |
| 9 } |
| 10 if blockLen == 0 { |
| 11 return 0, os.EOF |
| 12 } |
| 13 b.slice = b.tmp[0:blockLen] |
| 14 if _, err = io.ReadFull(b.r, b.slice); err != nil { |
| 15 return 0, err |
| 16 } |
| 17 } |
| 18 n := copy(p, b.slice) |
| 19 b.slice = b.slice[n:] |
| 20 return n, nil |
| 21 } |
| |
| Lines 2-4 are just a sanity check: if there's no place to put data, return zero. |
| That should never happen, but it's good to be safe. |
| |
| Line 5 asks if there's data left over from a previous call by checking the |
| length of `b.slice`. |
| If there isn't, the slice will have length zero and we need to read the |
| next block from `r`. |
| |
| A GIF block starts with a byte count, read on line 6. |
| If the count is zero, GIF defines this to be a terminating block, |
| so we return `EOF` on line 11. |
| |
| Now we know we should read `blockLen` bytes, |
| so we point `b.slice` to the first `blockLen` bytes of `b.tmp` and then |
| use the helper function `io.ReadFull` to read that many bytes. |
| That function will return an error if it can't read exactly that many bytes, |
| which should never happen. |
| Otherwise we have `blockLen` bytes ready to read. |
| |
| Lines 18-19 copy the data from `b.slice` to the caller's buffer. |
| We are implementing `Read`, not `ReadFull`, |
| so we are allowed to return fewer than the requested number of bytes. |
| That makes it easy: we just copy the data from `b.slice` to the caller's buffer (`p`), |
| and the return value from copy is the number of bytes transferred. |
| Then we reslice `b.slice` to drop the first `n` bytes, |
| ready for the next call. |
| |
| It's a nice technique in Go programming to couple a slice (`b.slice`) to an array (`b.tmp`). |
| In this case, it means `blockReader` type's `Read` method never does any allocations. |
| It also means we don't need to keep a count around (it's implicit in the slice length), |
| and the built-in `copy` function guarantees we never copy more than we should. |
| (For more about slices, see [this post from the Go Blog](https://blog.golang.org/2011/01/go-slices-usage-and-internals.html).) |
| |
| Given the `blockReader` type, we can unblock the image data stream just |
| by wrapping the input reader, |
| say a file, like this: |
| |
| deblockingReader := &blockReader{r: imageFile} |
| |
| This wrapping turns a block-delimited GIF image stream into a simple stream |
| of bytes accessible by calls to the `Read` method of the `blockReader`. |
| |
| ## Connecting the pieces |
| |
| With `blockReader` implemented and the LZW compressor available from the library, |
| we have all the pieces we need to decode the image data stream. |
| We stitch them together with this thunderclap, |
| straight from the code: |
| |
| lzwr := lzw.NewReader(&blockReader{r: d.r}, lzw.LSB, int(litWidth)) |
| if _, err = io.ReadFull(lzwr, m.Pix); err != nil { |
| break |
| } |
| |
| That's it. |
| |
| The first line creates a `blockReader` and passes it to `lzw.NewReader` |
| to create a decompressor. |
| Here `d.r` is the `io.Reader` holding the image data, |
| `lzw.LSB` defines the byte order in the LZW decompressor, |
| and `litWidth` is the pixel depth. |
| |
| Given the decompressor, the second line calls `io.ReadFull` to decompress |
| the data and store it in the image, `m.Pix`. |
| When `ReadFull` returns, the image data is decompressed and stored in the image, |
| `m`, ready to be displayed. |
| |
| This code worked first time. Really. |
| |
| We could avoid the temporary variable `lzwr` by placing the `NewReader` |
| call into the argument list for `ReadFull`, |
| just as we built the `blockReader` inside the call to `NewReader`, |
| but that might be packing too much into a single line of code. |
| |
| ## Conclusion |
| |
| Go's interfaces make it easy to construct software by assembling piece parts |
| like this to restructure data. |
| In this example, we implemented GIF decoding by chaining together a deblocker |
| and a decompressor using the `io.Reader` interface, |
| analogous to a type-safe Unix pipeline. |
| Also, we wrote the deblocker as an (implicit) implementation of a `Reader` interface, |
| which then required no extra declaration or boilerplate to fit it into the |
| processing pipeline. |
| It's hard to implement this decoder so compactly yet cleanly and safely in most languages, |
| but the interface mechanism plus a few conventions make it almost natural in Go. |
| |
| That deserves another picture, a GIF this time: |
| |
| .image gif-decoder/image01.gif |
| |
| The GIF format is defined at [http://www.w3.org/Graphics/GIF/spec-gif89a.txt](http://www.w3.org/Graphics/GIF/spec-gif89a.txt). |